# Bloodworm >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 2d6 (×2) > >Melee/Ranged: +4/+1 > >Secondary: -1/-4 > >Multiattack: +2/-1 > >M/R_PA: +4/+1 > >2nd/PA: -1/-4 > >MA_PA: +2/-1 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 15; Dex: 12; Con: 13; Int: 13; Wis: 11; Cha: 11 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Bloodworm</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> N Huge Vermin **Init** –1 **Perception** -2 #### defense **AC** 16, 7 touch, 17 flat-footed (-1 Dex, +9 natural, –2 size) **hp** 24 (6d8) **Fort** +5, **Refl** +1, **Will** +0 **Feint** —, **Demoralize** — #### offense **Speed** swim 15 ft. **Melee** bite +4 (2d6+3 plus grab) **Space** 15 ft., **Reach** 5 ft. **Special Attacks** attach, blood drain, exposure #### statistics **Str** 15, **Dex** 8, **Con** 10, **Int** —, **Wis** 6, **Cha** 6 **BAB** +4, **CMB** +8, **CMD** 17, **TA** +4, **RTA** +1 **Languages** #### special abilities ### Attach (Ex) A bloodworm that hits with its bite attack locks its sucker onto the target, anchoring it in place. An attached bloodworm is effectively grappling its prey. The bloodworm looses its Dexterity bonus to AC, but holds on with great tenacity. A bloodworm has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached bloodworm can be struck with a weapon or grappled itself-- if its prey manages to win a grapple check or Escape Artist check against it, the bloodworm is removed. ### Blood Drain (Ex) If it grapples a foe, a bloodworm drains blood at the end of its turn, dealing 1d2 points of Constitution damage. ### Exposure (Ex) A bloodworm suffers 1 damage per round spent out of the River of Blood.