# Bloodswarm
>[!rimg]+
> ![[Placeholder2.png]]
*A chattering swarm of rotund little demonlings bounds toward you. Each demonling has a wide, toothy grin and a feeble pair of madly flapping wings.*
<div class="grid-container"><div class="MON">Bloodswarm</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Fiendish Codex 1 pg. 31</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Tiny Outsider (chaotic, evil, swarm)
**Init** +9
**Senses** darkvision 60 ft., scent; **Perception** +15
**Aura** daze aura (30 ft., DC 15 Will, 1 round)
#### defense
**AC** 19, 17 touch, 14 flat-footed (+5 Dex, +2 natural, +2 size)
**hp** 76 (8d10+32)
**Fort** +6, **Refl** +11, **Will** +8
**Feint** 23, **Demoralize** 20
**Defensive Abilities** swarm traits
**DR** 5/cold iron or good; **SR** 17
#### offense
**Speed** 40 ft.
**Melee** swarm (2d6 plus distraction and stitching)
**Space** 10 ft., **Reach** 0 ft.
**Special Attacks** distraction (DC 18), stitching
#### statistics
**Str** 10, **Dex** 20, **Con** 18, **Int** 10, **Wis** 14, **Cha** 13
**BAB** +8, **CMB** +6, **CMD** 21, **TA** +10, **RTA** +15
**Feats** [[Alertness]], [[Deft Hands]], [[Improved Initiative]], [[Lightning Reflexes]]
**Skills** Acrobatics +16, Climb +11, Disable Device +18, Perception +15, Sense Motive +13, Stealth +20
**Languages** Abyssal, Common
**SQ** scent goodness
#### special abilities
### Call Night Hag (Sp)
Once per day, a broodswarm can call the night hag that created it. This ability takes 1 minute (uninterrupted) to perform. The night hag is not compelled to answer the call, and may refuse, in which case the ability is wasted. The night hag called by the broodswarm appears in a blast of noxious smoke in one of the swarm's squares and can remain indefinitely. If this night hag that created the broodswarm is killed, the broodswarm cannot use this ability.
### Daze Aura (Su)
At the end of a broodswarm's turn, creatures within 30 feet of it must succeed on a DC 15 Will save or be dazed for 1 round. A creature that successfully saves cannot be affected again by that same broodswarm's daze aura for 24 hours. A broodswarm can suppress or activate this ability as a free action. Chaotic evil outsiders are immune to the aura. The save DC is Charisma-based.
### Scent Goodness (Su)
A broodswarm has the scent ability, but only against creatures with a good alignment. Any effect that suppresses odor or alignment masks a good creature from a broodswarm's ability to scent them.
### Stitching (Su)
Whenever a broodswarm deals swarm damage to a creature, they use their spinnerets to being stitching body parts together. This gives the victim a –2 penalty to its Dexterity score. Multiple rounds of stitching incur cumulative penalties to Dexterity. This penalty can reduce Dexterity to 0. When a creature's effective Dexterity is reduced to 0 by this effect, it becomes helpless, mute, and blind.
A creature can attempt to break free of its stitching (even if helpless as a result of the stitching) by making a DC 20 Strength check. Each attempt (successful or not) deals 2d6 points of damage to the victim. Another creature can cut the stitching loose with a DC 10 Heal check and 1 minute of work.
#### tactics
A broodswarm uses its ability to scent goodness to select its targets; it has little interest in attacking non-good creatures except in self-defense or to reach a good aligned creature. A broodswarm relies on its daze aura to subdue a victim and make it easier to stitch. Once their victim is stitched, if no other threats remain, a bloodswarm will use their call ability to summon their creator.
#### Ecology
**Terrain** Any land (Abyss)
**Organization** Solitary
**Treasure** None
**Advancement** —
Sinister and cruel, these swarms of Tiny demons are created by night hags and sent out into the world to find innocent souls for their mistresses to harvest.
It’s unusual for a night hag to create more than one broodswarm at a time, simply due to the exorbitant cost of creating the sheer number of little demons. As a result, broodswarms are typically encountered alone.
Although they are not constructs, broodswarms share much in common with them. They do not eat or drink and have little interest in anything other than serving their night hag mistresses.
The creation of a broodswarm is a painful experience. It requires a month-long process in the Pits of Despair on the Woeful Escarand (layer 400), during which time the night hag must constantly tear loose pieces of her flesh and feed them to fresh manes. As each piece of flesh is eaten, that mane shrinks into a broodswarm demonling. The night hag repeats this process three hundred times. The entire process costs the night hag 2 points of Constitution; this loss of Constitution cannot be replaced until the brood swarm she created is slain, at which point it can be restored as if it were Constitution drain.
A broodswarm consists of three hundred Tiny demonlings, each of which is about the size of a sparrow and weighs only half a pound; an entire swarm thus weighs 150 pounds. An individual demonling looks like a miniature fat horned human, naked, with a grin that’s too wide and a thin, hooked silver needle in place of each hand. It has undeveloped wings that cannot allow actual flight, though they do grant a boost when jumping. A broodswarm demonling’s feet end in tiny hooves; the sound of a broodswarm scuttling over a hard surface is that of a miniaturized stampede of horses—a disconcerting noise, to say the least.