# Bloodhulk Giant
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d6 (×2)
> >Melee/Ranged: +20/+7
> >Secondary: +15/+2
> >Multiattack: +18/+5
> >M/R_PA: +20/+7
> >2nd/PA: +15/+2
> >MA_PA: +18/+5
> >Itterative: 2
> > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +11; StrPA2H: +16; StrPAOH: +5
> > xDCs:: Str: 28; Dex: 15; Con: 17; Int: 17; Wis: 17; Cha: 17
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Bloodhulk Giant</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Monster Manual 4</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Humanoid (giant)
**Init** -2
**Senses** darkvision 60 ft., low-light vision; **Perception** +0
#### defense
**AC** 13, 7 touch, 15 flat-footed (-2 Dex, +6 natural, -1 size)
**hp** 140 (14d8+28); max hp, blood bloated
**Fort** +9, **Refl** +2, **Will** +4
**Feint** —, **Demoralize** —
#### offense
**Speed** 20 ft.
**Melee** slam +19 (1d6+16)
**Space** 15 ft., **Reach** 10 ft.
#### statistics
**Str** 33, **Dex** 6, **Con** —, **Int** —, **Wis** 10, **Cha** 10
**BAB** +10, **CMB** +22, **CMD** 30, **TA** +20, **RTA** +7
**Skills** Perception +0
**Languages**
**SQ** blood bloated, fragile
#### special abilities
### Blood Bloated (Ex)
A bloodhulk giant always gains the maximum hit points possible per Hit Die. In addition, it gains 2 bonus hit points per Hit Die.
### Fragile (Ex)
A bloodhulk giant takes an extra 1d6 points of damage whenever it takes at least 1 point of damage from a piercing or slashing weapon.