# Bloodhulk Giant >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d6 (×2) > >Melee/Ranged: +20/+7 > >Secondary: +15/+2 > >Multiattack: +18/+5 > >M/R_PA: +20/+7 > >2nd/PA: +15/+2 > >MA_PA: +18/+5 > >Itterative: 2 > > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +11; StrPA2H: +16; StrPAOH: +5 > > xDCs:: Str: 28; Dex: 15; Con: 17; Int: 17; Wis: 17; Cha: 17 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Bloodhulk Giant</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Monster Manual 4</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Humanoid (giant) **Init** -2 **Senses** darkvision 60 ft., low-light vision; **Perception** +0 #### defense **AC** 13, 7 touch, 15 flat-footed (-2 Dex, +6 natural, -1 size) **hp** 140 (14d8+28); max hp, blood bloated **Fort** +9, **Refl** +2, **Will** +4 **Feint** —, **Demoralize** — #### offense **Speed** 20 ft. **Melee** slam +19 (1d6+16) **Space** 15 ft., **Reach** 10 ft. #### statistics **Str** 33, **Dex** 6, **Con** —, **Int** —, **Wis** 10, **Cha** 10 **BAB** +10, **CMB** +22, **CMD** 30, **TA** +20, **RTA** +7 **Skills** Perception +0 **Languages** **SQ** blood bloated, fragile #### special abilities ### Blood Bloated (Ex) A bloodhulk giant always gains the maximum hit points possible per Hit Die. In addition, it gains 2 bonus hit points per Hit Die. ### Fragile (Ex) A bloodhulk giant takes an extra 1d6 points of damage whenever it takes at least 1 point of damage from a piercing or slashing weapon.