# Bloodhulk Fighter
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d4 (×2)
> >Melee/Ranged: +10/+6
> >Secondary: +5/+1
> >Multiattack: +8/+4
> >M/R_PA: +10/+6
> >2nd/PA: +5/+1
> >MA_PA: +8/+4
> >Itterative: 2
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 18; Dex: 14; Con: 15; Int: 15; Wis: 15; Cha: 15
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Bloodhulk Fighter</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Monster Manual 4</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Undead
**Init** –1
**Senses** darkvision 60 ft., low-light vision; **Perception** +0
#### defense
**AC** 11, 9 touch, 12 flat-footed (-1 Dex, +2 natural)
**hp** 100 (10d8+20); max hp, blood bloated
**Fort** +3, **Refl** +2, **Will** +7
**Feint** —, **Demoralize** —
#### offense
**Speed** 20 ft.
**Melee** slam +10 (1d4+4)
**Space** 5 ft., **Reach** 5 ft.
#### statistics
**Str** 16, **Dex** 9, **Con** —, **Int** —, **Wis** 10, **Cha** 10
**BAB** +7, **CMB** +10, **CMD** 19, **TA** +10, **RTA** +6
**Skills** Perception +0
**Languages**
**SQ** blood bloated, fragile
#### special abilities
### Blood Bloated (Ex)
A bloodhulk fighter always gains the maximum hit points possible per Hit Die. In addition, it gains 2 bonus hit points per Hit Die.
### Fragile (Ex)
A bloodhulk fighter takes an extra 1d6 points of damage whenever it takes at least 1 point of damage from a piercing or slashing weapon.