# Bloodhulk Fighter >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d4 (×2) > >Melee/Ranged: +10/+6 > >Secondary: +5/+1 > >Multiattack: +8/+4 > >M/R_PA: +10/+6 > >2nd/PA: +5/+1 > >MA_PA: +8/+4 > >Itterative: 2 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 18; Dex: 14; Con: 15; Int: 15; Wis: 15; Cha: 15 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Bloodhulk Fighter</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Monster Manual 4</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Undead **Init** –1 **Senses** darkvision 60 ft., low-light vision; **Perception** +0 #### defense **AC** 11, 9 touch, 12 flat-footed (-1 Dex, +2 natural) **hp** 100 (10d8+20); max hp, blood bloated **Fort** +3, **Refl** +2, **Will** +7 **Feint** —, **Demoralize** — #### offense **Speed** 20 ft. **Melee** slam +10 (1d4+4) **Space** 5 ft., **Reach** 5 ft. #### statistics **Str** 16, **Dex** 9, **Con** —, **Int** —, **Wis** 10, **Cha** 10 **BAB** +7, **CMB** +10, **CMD** 19, **TA** +10, **RTA** +6 **Skills** Perception +0 **Languages** **SQ** blood bloated, fragile #### special abilities ### Blood Bloated (Ex) A bloodhulk fighter always gains the maximum hit points possible per Hit Die. In addition, it gains 2 bonus hit points per Hit Die. ### Fragile (Ex) A bloodhulk fighter takes an extra 1d6 points of damage whenever it takes at least 1 point of damage from a piercing or slashing weapon.