# Bloodhulk Crusher
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d8 (×2)
> >Melee/Ranged: +29/+11
> >Secondary: +24/+6
> >Multiattack: +27/+9
> >M/R_PA: +29/+11
> >2nd/PA: +24/+6
> >MA_PA: +27/+9
> >Itterative: 3
> > xDmg:: Str: +16; Str2: +24; StrOH: +8; StrPA: +16; StrPA2H: +24; StrPAOH: +8
> > xDCs:: Str: 36; Dex: 18; Con: 20; Int: 20; Wis: 20; Cha: 20
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Bloodhulk Crusher</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Monster Manual 4</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Huge Undead
**Init** -2
**Senses** darkvision 60 ft., low-light vision; **Perception** +0
#### defense
**AC** 14, 6 touch, 16 flat-footed (-2 Dex, +8 natural, -2 size)
**hp** 200 (20d8+40); max hp, blood bloated
**Fort** +6, **Refl** +4, **Will** +12
**Feint** —, **Demoralize** —
#### offense
**Speed** 30 ft.
**Melee** slam +29 (1d8+24)
**Space** 15 ft., **Reach** 15 ft.
#### statistics
**Str** 43, **Dex** 6, **Con** —, **Int** —, **Wis** 10, **Cha** 10
**BAB** +15, **CMB** +33, **CMD** 41, **TA** +29, **RTA** +11
**Skills** Perception +0
**Languages**
**SQ** blood bloated, fragile
#### special abilities
### Blood Bloated (Ex)
A bloodhulk crusher always gains the maximum hit points possible per Hit Die. In addition, it gains 2 bonus hit points per Hit Die.
### Fragile (Ex)
A bloodhulk crusher takes an extra 1d6 points of damage whenever it takes at least 1 point of damage from a piercing or slashing weapon.