# Bloodhulk Crusher >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d8 (×2) > >Melee/Ranged: +29/+11 > >Secondary: +24/+6 > >Multiattack: +27/+9 > >M/R_PA: +29/+11 > >2nd/PA: +24/+6 > >MA_PA: +27/+9 > >Itterative: 3 > > xDmg:: Str: +16; Str2: +24; StrOH: +8; StrPA: +16; StrPA2H: +24; StrPAOH: +8 > > xDCs:: Str: 36; Dex: 18; Con: 20; Int: 20; Wis: 20; Cha: 20 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Bloodhulk Crusher</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Monster Manual 4</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Huge Undead **Init** -2 **Senses** darkvision 60 ft., low-light vision; **Perception** +0 #### defense **AC** 14, 6 touch, 16 flat-footed (-2 Dex, +8 natural, -2 size) **hp** 200 (20d8+40); max hp, blood bloated **Fort** +6, **Refl** +4, **Will** +12 **Feint** —, **Demoralize** — #### offense **Speed** 30 ft. **Melee** slam +29 (1d8+24) **Space** 15 ft., **Reach** 15 ft. #### statistics **Str** 43, **Dex** 6, **Con** —, **Int** —, **Wis** 10, **Cha** 10 **BAB** +15, **CMB** +33, **CMD** 41, **TA** +29, **RTA** +11 **Skills** Perception +0 **Languages** **SQ** blood bloated, fragile #### special abilities ### Blood Bloated (Ex) A bloodhulk crusher always gains the maximum hit points possible per Hit Die. In addition, it gains 2 bonus hit points per Hit Die. ### Fragile (Ex) A bloodhulk crusher takes an extra 1d6 points of damage whenever it takes at least 1 point of damage from a piercing or slashing weapon.