# Blood Mother
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d6 (×2)
> >Melee/Ranged: +28/+33
> >Secondary: +23/+28
> >Multiattack: +26/+31
> >M/R_PA: +21/+26
> >2nd/PA: +16/+21
> >MA_PA: +19/+24
> >Itterative: 4
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +19; StrPA2H: +28; StrPAOH: +9
> > xDCs:: Str: 27; Dex: 32; Con: 25; Int: 27; Wis: 25; Cha: 25
> > xFeat:: 7/12 (5)
> > xClasSkil:: Bluff, Diplomacy, Intimidate, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Spellcraft, Stealth, Swim
> > SaveDiff:: +/- 6
> > xLang:: 0/5 (5)
<div class="grid-container"><div class="MON">Blood Mother</div>
<div class="CR">CR 18 (153,600 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Outsider
**Init** +10
**Perception** +30
**Aura** frightful presence (DC 25 Will, 30 ft.)
#### defense
**AC** 28, 19 touch, 18 flat-footed (+10 Dex, +9 natural, -1 size)
**hp** 192 (24d10+72)
**Fort** +11, **Refl** +24, **Will** +17
**Feint** 40, **Demoralize** 37
**DR** 10/magic; **SR** 29
#### offense
**Speed** 20 ft., swim 90 ft. (30 ft. in mortal form)
**Melee** slam +26 (1d6+7)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** bloodbath, incomprehensible
**Spell-Like Abilities** (CL 18th; Concentration +21)
> **6/day**— insanity
> **3/day**— summon (level 7, 1d6 blood elementals at 100%)
Cleric Spells Prepared (CL 13th, Concentration +16)
> 0 (at-will)— 0
> 1st — 1
> 2nd — 2
> 3rd — 3
> 4th — 4
> 5th — 5
> 6th — 6
> 7th —
**Domains** Death, Evil
#### statistics
**Str** 21, **Dex** 31, **Con** 16, **Int** 20, **Wis** 17, **Cha** 16
**BAB** +24, **CMB** +23, **CMD** 43, **TA** +28, **RTA** +33
**Feats** [[Cleave]], [[Combat Casting]], [[Heighten Spell]], [[Improved Sunder]], [[Maximize Spell]], [[Power Attack]], [[Quicken Spell]]
**Skills** Bluff +30, Diplomacy +27, Intimidate +27, Knowledge (arcana) +29, Knowledge (planes) +32, Knowledge (religion) +29, Perception +30, Sense Motive +30, Spellcraft +29, Stealth +35, Swim +37
**Languages**
#### special abilities
### Bloodbath (Ex)
When a blood elemental swallows a creature, that creature takes 1d6 points of Wisdom damage. Any creature that escapes the blood elemental's stomach must succeed at a DC 25 Fortitude save or be nauseated for 2d6 rounds.
### Incomprehensible (Ex)
Because of the blood mother's alien mentality, the gurgling language it speaks in its normal form cannot be understood by any creature except blood elementals and other blood mothers. No mundane or magical effect that usually allows verbal communication (including a tongues spell or a monk's tongue of the sun and moon ability) allows any other creature to understand it. Blood mothers can, however, learn the languages of other species to the limits of their Intelligence. They can understand such languages while in their natural form, but they can speak them only in mortal form. Because they are capable of understanding other languages, blood mothers are not immune to language-dependent effects.