# Blood Horse
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >claws: 1d6 (×2)
> >Melee/Ranged: +7/+7
> >Secondary: +2/+2
> >Multiattack: +5/+5
> >M/R_PA: +7/+7
> >2nd/PA: +2/+2
> >MA_PA: +5/+5
> >Itterative: 1
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 16; Dex: 16; Con: 15; Int: 10; Wis: 13; Cha: 10
> > xFeat:: 1/2 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Blood Horse</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Dragon #299</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Magical Beast
**Init** +4
**Senses** blindsight 20 ft., darkvision 60 ft., detect good; **Perception** +1
#### defense
**AC** 17, 13 touch, 13 flat-footed (+4 Dex, +4 natural, –1 size)
**hp** 32 (4d10+12)
**Fort** +7, **Refl** +8, **Will** +2
**Feint** 15, **Demoralize** 15
#### offense
**Speed** 40 ft., fly 80 ft. (average)
**Melee** bite +7 (1d8+4), 2 claws +7 (1d4+2)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** blood drain, sonic screech
**Spell-Like Abilities** (CL 1st; Concentration -1)
> **At will**— detect good
#### statistics
**Str** 18, **Dex** 18, **Con** 17, **Int** 6, **Wis** 13, **Cha** 7
**BAB** +4, **CMB** +9, **CMD** 23, **TA** +7, **RTA** +7
**Feats** [[Multiattack]]
**Skills** Fly +9, Perception +1
**Languages**
#### special abilities
### Blood Drain (Ex)
If it grapples a foe, a blood horse drains blood at the end of its turn, dealing 1d2 Constitution damage.
### Sonic Screech (Su)
As a standard action. the blood horse can give a piercing screech once every 1d4 rounds. Creatures in a 20-foot radius take 1d4 points of sonic damage and must make Fortitude save (DC 15) to avoid being stunned for 1 round and deafened for 1d4 rounds.