# Blood Horse >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >claws: 1d6 (×2) > >Melee/Ranged: +7/+7 > >Secondary: +2/+2 > >Multiattack: +5/+5 > >M/R_PA: +7/+7 > >2nd/PA: +2/+2 > >MA_PA: +5/+5 > >Itterative: 1 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 16; Dex: 16; Con: 15; Int: 10; Wis: 13; Cha: 10 > > xFeat:: 1/2 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Blood Horse</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Dragon #299</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Magical Beast **Init** +4 **Senses** blindsight 20 ft., darkvision 60 ft., detect good; **Perception** +1 #### defense **AC** 17, 13 touch, 13 flat-footed (+4 Dex, +4 natural, –1 size) **hp** 32 (4d10+12) **Fort** +7, **Refl** +8, **Will** +2 **Feint** 15, **Demoralize** 15 #### offense **Speed** 40 ft., fly 80 ft. (average) **Melee** bite +7 (1d8+4), 2 claws +7 (1d4+2) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** blood drain, sonic screech **Spell-Like Abilities** (CL 1st; Concentration -1) > **At will**— detect good #### statistics **Str** 18, **Dex** 18, **Con** 17, **Int** 6, **Wis** 13, **Cha** 7 **BAB** +4, **CMB** +9, **CMD** 23, **TA** +7, **RTA** +7 **Feats** [[Multiattack]] **Skills** Fly +9, Perception +1 **Languages** #### special abilities ### Blood Drain (Ex) If it grapples a foe, a blood horse drains blood at the end of its turn, dealing 1d2 Constitution damage. ### Sonic Screech (Su) As a standard action. the blood horse can give a piercing screech once every 1d4 rounds. Creatures in a 20-foot radius take 1d4 points of sonic damage and must make Fortitude save (DC 15) to avoid being stunned for 1 round and deafened for 1d4 rounds.