# Blood Fiend
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d6 (×2)
> >bite: 1d8 (×2)
> >Melee/Ranged: +16/+10
> >Secondary: +11/+5
> >Multiattack: +14/+8
> >M/R_PA: +16/+10
> >2nd/PA: +11/+5
> >MA_PA: +14/+8
> >Itterative: 2
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 24; Dex: 18; Con: 16; Int: 19; Wis: 21; Cha: 21
> > xFeat:: 5/6 (1)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Blood Fiend</div>
<div class="CR">CR 14 (38,400 XP)</div>
<div class="SOU">Fiend Folio pg. 47</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Undead
**Init** +6
**Perception** +20
#### defense
**AC** 31, 11 touch, 29 flat-footed (+2 Dex, +20 natural, -1 size)
**hp** 108 (12d8+60); fast healing 5
**Fort** +9, **Refl** +8, **Will** +13
**Feint** 30, **Demoralize** 27
**DR** 15/good; **SR** 25
**Immune** electricity; **Resist** acid 20, cold 20, fire 20
#### offense
**Speed** 40 ft., fly 80 ft. (perfect)
**Melee** 4 claws +16 (1d6+8 plus energy drain), bite +11 (1d8+4 plus blood drain)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** blood drain, create spawn, domination, energy drain, gaseous form
**Spell-Like Abilities** (CL 18th; Concentration +23)
> **At will**— detect good, detect magic, teleport without error
> **3/day**— chaos hammer, darkness, unholy blight
> **1/day**— blasphemy, desecrate
#### statistics
**Str** 26, **Dex** 15, **Con** —, **Int** 17, **Wis** 20, **Cha** 21
**BAB** +9, **CMB** +18, **CMD** 30, **TA** +16, **RTA** +10
**Feats** [[Combat Reflexes]], [[Dodge]], [[Improved Initiative]], [[Lightning Reflexes]], [[Mobility]]
**Skills** Diplomacy +17, Fly +23, Perception +20, Sense Motive +20, Spellcraft +18, Stealth +15, Survival +17
**Languages**
#### special abilities
### Blood Drain (Ex)
A blood fiend sucks blood from a living victim when it hits with its bite attack. Each successful blood drain attack deals 1d4 points of Constitution drain.
### Create Spawn (Su)
An outsider of the evil subtype slain by a blood fiend's energy drain attack rises as a blood fiend in 1d4 days. The new blood fiend does not possess any of the abilities it had in life.
### Domination (Su)
Like a vampire, a blood fiend can crush an opponent's will by looking into its eyes. This attack functions like a gaze effect, except that it is a standard action, and creatures merely looking at the blood fiend are not affected. Any creature within 30 feet that the blood fiend targets for the attack falls instantly under its influence as though by a dominate monster spell (caster level 18th, Will save DC 21).
### Energy Drain (Su)
Any living creature hit by a blood fiend's claw attack must succeed at a DC 21 Fortitude saving throw or gain one negative level. For each negative level bestowed, the blood fiend heals 5 points of damage. If the amount of healing is more than the damage the creature has taken, it gains any excess as temporary hit points.
### Gaseous Form (Su)
At will, a blood fiend can assume gaseous form as a standard action. This ability functions like the gaseous form spell (caster level 5th), except that the blood fiend can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.
#### ecology
**Terrain** Any land and underground (Abyss)
**Organization** Solitary, pair, or gang (3–5)
**Treasure** Standard
**Advancement** 13–18 HD (Large); 19–36 HD (Huge)
Blood fiends create more blood fiends from otherdemons in a manner similar to the way vampires createmore vampires from humanoids. Their gaze can sap thewill of mortals.A blood fiend is an ogre-sized demonic creature thatstands about 9 feet tall. Its thick, scaly hide is a deeppurple color, almost black. Each of its four strong armsends in a humanlike hand, each finger of which is tipped with a claw. A blood fiend has glowing red eyes and awolflike muzzle lined with sharp teeth that seem too largeto fit in its mouth.Blood fiends speak Abyssal.