# Blood Fiend
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Blood Fiend</div>
<div class="CR">CR 14 (38,400 XP)</div>
<div class="SOU">Fiend Folio pg. 47, City of the Spider Queen pg. 116</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Undead
**Init** +6
**Senses** darkvision 60 ft.; **Perception** +28
#### defense
**AC** 31, 11 touch, 29 flat-footed (+2 Dex, +20 natural, –1 size)
**hp** 114 (12d8+60); fast healing 5
**Fort** +9, **Refl** +8, **Will** +13
**Feint** 38, **Demoralize** 27
**DR** 15/good; **SR** 25
**Defensive Abilities** channel resist +6
**Immune** electricity, undead traits; **Resist** acid 20, cold 20, fire 20
**Weaknesses** vampire weaknesses
#### offense
**Speed** 40 ft., fly 80 ft. (perfect)
**Melee** 4 claws +16 (1d6+8 plus energy drain), bite +16 (1d8+8)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** blood drain (1d4 Con), create spawn, dominate (DC 21), energy drain (2 levels, DC 21)
**Spell-Like Abilities** (CL 18th; Concentration +23)
> **At will**— _detect good_, _detect magic_, _greater teleport_
> **3/day**— _chaos hammer_, _darkness_, _unholy blight_
> **1/day**— _blasphemy_, _desecrate_
#### statistics
**Str** 26, **Dex** 15, **Con** —, **Int** 17, **Wis** 20, **Cha** 21
**BAB** +9, **CMB** +18, **CMD** +30, **TA** +16, **RTA** +10
**Feats** [[Combat Reflexes]], [[Dodge]], [[Improved Initiative]], [[Lightning Reflexes]], [[Mobility]], [[Power Attack]]
**Skills** Bluff +25, Diplomacy +17, Fly +23, Perception +28, Sense Motive +28, Spellcraft +18, Stealth +23,
**Racial Modifiers** +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth
**Languages** Abyssal, Common, Necril
**SQ** change shape (fiendish dire bat, fiendish dire wolf, nightmare or howler, _beast shape II_), gaseous form, shadowless, spiderclimb
#### special abilities
### Create Spawn (Su)
An outsider of the evil subtype slain by a blood fiend's energy drain attack rises as a blood fiend in 1d4 days. The new blood fiend does not possess any of the abilities it had in life.
### Dominate (Su)
Like a vampire, a blood fiend can crush an outsider's will as a standard action. Anyone the blood fiend targets must succeed on a DC 21 Will save or fall instantly under the blood fiend's influence, as though by a dominate monster spell (caster level 12th). The ability has a range of 30 feet.
#### ecology
**Terrain** Any land and underground (Abyss)
**Organization** Solitary, pair, or gang (3–5)
**Treasure** Standard
**Advancement** 13–18 HD (Large); 19–36 HD (Huge)
Blood fiends create more blood fiends from other demons in a manner similar to the way vampires create more vampires from humanoids. Their gaze can sap the will of mortals.
A blood fiend is an ogre-sized demonic creature that stands about 9 feet tall. Its thick, scaly hide is a deep purple color, almost black. Each of its four strong arms ends in a humanlike hand, each finger of which is tipped with a claw. A blood fiend has glowing red eyes and a wolf-like muzzle lined with sharp teeth that seem too large to fit in its mouth.
### Combat
A blood fiend lacks the subtlety of an ordinary vampire. It does not hesitate to wade into melee with its four claws and vicious bite.