# Blood Fiend >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Blood Fiend</div> <div class="CR">CR 14 (38,400 XP)</div> <div class="SOU">Fiend Folio pg. 47, City of the Spider Queen pg. 116</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Undead **Init** +6 **Senses** darkvision 60 ft.; **Perception** +28 #### defense **AC** 31, 11 touch, 29 flat-footed (+2 Dex, +20 natural, –1 size) **hp** 114 (12d8+60); fast healing 5 **Fort** +9, **Refl** +8, **Will** +13 **Feint** 38, **Demoralize** 27 **DR** 15/good; **SR** 25 **Defensive Abilities** channel resist +6 **Immune** electricity, undead traits; **Resist** acid 20, cold 20, fire 20 **Weaknesses** vampire weaknesses #### offense **Speed** 40 ft., fly 80 ft. (perfect) **Melee** 4 claws +16 (1d6+8 plus energy drain), bite +16 (1d8+8) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** blood drain (1d4 Con), create spawn, dominate (DC 21), energy drain (2 levels, DC 21) **Spell-Like Abilities** (CL 18th; Concentration +23) > **At will**— _detect good_, _detect magic_, _greater teleport_ > **3/day**— _chaos hammer_, _darkness_, _unholy blight_ > **1/day**— _blasphemy_, _desecrate_ #### statistics **Str** 26, **Dex** 15, **Con** —, **Int** 17, **Wis** 20, **Cha** 21 **BAB** +9, **CMB** +18, **CMD** +30, **TA** +16, **RTA** +10 **Feats** [[Combat Reflexes]], [[Dodge]], [[Improved Initiative]], [[Lightning Reflexes]], [[Mobility]], [[Power Attack]] **Skills** Bluff +25, Diplomacy +17, Fly +23, Perception +28, Sense Motive +28, Spellcraft +18, Stealth +23, **Racial Modifiers** +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth **Languages** Abyssal, Common, Necril **SQ** change shape (fiendish dire bat, fiendish dire wolf, nightmare or howler, _beast shape II_), gaseous form, shadowless, spiderclimb #### special abilities ### Create Spawn (Su) An outsider of the evil subtype slain by a blood fiend's energy drain attack rises as a blood fiend in 1d4 days. The new blood fiend does not possess any of the abilities it had in life. ### Dominate (Su) Like a vampire, a blood fiend can crush an outsider's will as a standard action. Anyone the blood fiend targets must succeed on a DC 21 Will save or fall instantly under the blood fiend's influence, as though by a dominate monster spell (caster level 12th). The ability has a range of 30 feet. #### ecology **Terrain** Any land and underground (Abyss) **Organization** Solitary, pair, or gang (3–5) **Treasure** Standard **Advancement** 13–18 HD (Large); 19–36 HD (Huge) Blood fiends create more blood fiends from other demons in a manner similar to the way vampires create more vampires from humanoids. Their gaze can sap the will of mortals. A blood fiend is an ogre-sized demonic creature that stands about 9 feet tall. Its thick, scaly hide is a deep purple color, almost black. Each of its four strong arms ends in a humanlike hand, each finger of which is tipped with a claw. A blood fiend has glowing red eyes and a wolf-like muzzle lined with sharp teeth that seem too large to fit in its mouth. ### Combat A blood fiend lacks the subtlety of an ordinary vampire. It does not hesitate to wade into melee with its four claws and vicious bite.