# Blaspheme >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Blaspheme</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Libris Mortis pg. 85</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> *Appearing similar to a corpse that has been dug up and surgically modifi ed, this creature stands nearly 7 feet tall, but is extraordinarily thin. Its arms are extra long, hanging nearly to mid-calf. Its head is wide and wedge-shaped, with a split mouth that opens wider than that of a normal humanoid. Its teeth glitter like shards of black, steaming ice.* NE Medium Undead **Init** +1 **Senses** darkvision 60 ft.; **Perception** +2 #### defense **AC** 20, 11 touch, 19 flat-footed (+1 Dex, +9 natural) **hp** 63 (12d8+9) **Fort** +4, **Refl** +5, **Will** +10 **Feint** 21, **Demoralize** 24 **DR** 5/slash **Immune** cold, undead traits #### offense **Speed** 40 ft. **Melee** bite +18 (1d8+13 plus blasphemous contact) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** erratic charge #### statistics **Str** 28, **Dex** 12, **Con** —, **Int** 5, **Wis** 15, **Cha** 10 **BAB** +9, **CMB** +18, **CMD** 29, **TA** +18, **RTA** +10 **Feats** [[Cleave]], [[Great Cleave]], [[Improved Natural Attack]] (bite), [[Improved Toughness]], [[Power Attack]], [[Toughness]] **Skills** Perception +11, Survival +8 **Languages** Common #### special abilities ### Blasphemous Contact (Su) Each time a blaspheme bites a non-evil creature, the creature is dazed for 1 round and takes 1d6 points of Strength damage. There is no saving throw against this effect. ### Erratic Charge (Ex) When a blaspheme charges, it can make one turn of up to 90 degrees during its movement. All other restrictions on charges still apply. For instance, it cannot pass through a square that blocks or slows movement, or one that contains a creature. A blaspheme must have line of sight to a targeted opponent at the start of its turn. #### tactics A blaspheme resonates with evil power, the focus of which is concentrated in its teeth. Thus, blasphemes charge into combat in almost every situation, attempting to bite their victims as quickly as possible #### ecology **Terrain** Cold plains or cold hills **Organization** Solitary or pair **Treasure** None **Advancement** 19–36 HD (Medium) Crafted in bygone days by power-mad wizards searching to create the perfect undead guardians, blasphemes still roam forgotten areas, seeking to destroy nonevil creatures with their blasphemous bite. They are most likely to be encountered near ruins of ancient cities where magic was valued more highly than personal liberty or morals. If the secret of creating or calling a blaspheme into the world still exists, it is buried in just such a location. Each blaspheme is created with parts from multiple ancient corpses, with teeth specially harvested from sacrifi ces to evil powers. However, blasphemes are not hulking, slow-moving constructs; rather, they are lithe and deadly, aware of their surroundings and capable of directing their own actions. Blasphemes stand just under 7 feet tall and weigh about 190 pounds.