# Blade Spirit >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >touchMelee/Ranged: +6/+10 > >Secondary: +1/+5 > >Multiattack: +4/+8 > >M/R_PA: +6/+10 > >2nd/PA: +1/+5 > >MA_PA: +4/+8 > >Itterative: 2 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 14; Dex: 18; Con: 14; Int: 16; Wis: 16; Cha: 16 > > xFeat:: 5/5 (0) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Blade Spirit</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Return to the Temple of Elemental Evil</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Undead (incorporeal) **Init** +4 **Perception** +16 #### defense **AC** 16, 16 touch, 12 flat-footed (+2 deflection, +4 Dex) **hp** 54 (9d8+18) **Fort** +5, **Refl** +7, **Will** +8 **Feint** 26, **Demoralize** 21 #### offense **Speed** 40 ft., fly 80 ft. (good) **Melee** incorporeal touch +10 (1d4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** animate weapons, weapon domination, weapon immunity #### statistics **Str** —, **Dex** 18, **Con** —, **Int** 14, **Wis** 14, **Cha** 15 **BAB** +6, **CMB** +6, **CMD** 22, **TA** +6, **RTA** +10 **Feats** [[Alertness]], [[Blind-fight]], [[Combat Reflexes]], [[Dodge]], [[Improved Initiative]] **Skills** Bluff +11, Fly +20, Intimidate +14, Perception +16, Sense Motive +16, Survival +11 **Languages** #### special abilities ### Animate Weapons (Sp) A blade spirit can animate up to six slashing weapons, and it is always encountered with 1d6+1 such weapons of masterwork quality. These fully corporeal weapons can move up to 15 feet away from the spirit, attacking with a +11 bonus. ### Weapon Domination (Sp) As a standard action, a blade spirit can dominate nearby slashing weapons. Any character holding a slashing weapon within 20 feet of the blade spirit must make a Will save (DC 16) or make an attack upon himself or herself with that weapon (this doesn't count against the character's normal number of attacks). ### Weapon Immunity (Ex) A blade spirit is immune to slashing damage.