# Blade Spirit
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >touchMelee/Ranged: +6/+10
> >Secondary: +1/+5
> >Multiattack: +4/+8
> >M/R_PA: +6/+10
> >2nd/PA: +1/+5
> >MA_PA: +4/+8
> >Itterative: 2
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 14; Dex: 18; Con: 14; Int: 16; Wis: 16; Cha: 16
> > xFeat:: 5/5 (0)
> >
> >
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Blade Spirit</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Return to the Temple of Elemental Evil</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Undead (incorporeal)
**Init** +4
**Perception** +16
#### defense
**AC** 16, 16 touch, 12 flat-footed (+2 deflection, +4 Dex)
**hp** 54 (9d8+18)
**Fort** +5, **Refl** +7, **Will** +8
**Feint** 26, **Demoralize** 21
#### offense
**Speed** 40 ft., fly 80 ft. (good)
**Melee** incorporeal touch +10 (1d4)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** animate weapons, weapon domination, weapon immunity
#### statistics
**Str** —, **Dex** 18, **Con** —, **Int** 14, **Wis** 14, **Cha** 15
**BAB** +6, **CMB** +6, **CMD** 22, **TA** +6, **RTA** +10
**Feats** [[Alertness]], [[Blind-fight]], [[Combat Reflexes]], [[Dodge]], [[Improved Initiative]]
**Skills** Bluff +11, Fly +20, Intimidate +14, Perception +16, Sense Motive +16, Survival +11
**Languages**
#### special abilities
### Animate Weapons (Sp)
A blade spirit can animate up to six slashing weapons, and it is always encountered with 1d6+1 such weapons of masterwork quality. These fully corporeal weapons can move up to 15 feet away from the spirit, attacking with a +11 bonus.
### Weapon Domination (Sp)
As a standard action, a blade spirit can dominate nearby slashing weapons. Any character holding a slashing weapon within 20 feet of the blade spirit must make a Will save (DC 16) or make an attack upon himself or herself with that weapon (this doesn't count against the character's normal number of attacks).
### Weapon Immunity (Ex)
A blade spirit is immune to slashing damage.