# Blackskate
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >stingerMelee/Ranged: +7/+5
> >Secondary: +2/+0
> >Multiattack: +5/+3
> >M/R_PA: +7/+5
> >2nd/PA: +2/+0
> >MA_PA: +5/+3
> >Itterative: 1
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 17; Dex: 15; Con: 12; Int: 13; Wis: 13; Cha: 15
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Blackskate</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Stormwrack</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Undead (aquatic)
**Init** +3
**Senses** darkvision 60 ft., scent; **Perception** +8
#### defense
**AC** 18, 12 touch, 15 flat-footed (+3 Dex, +6 natural, -1 size)
**hp** 28 (4d8+12)
**Fort** +4, **Refl** +4, **Will** +5
**Feint** 14, **Demoralize** 15
**DR** 5/slashing
#### offense
**Speed** swim 40 ft.
**Melee** bite +7 (1d8+5), stinger +2 (1d6+2 plus poison)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** blood frenzy, blood tracker, poison
#### statistics
**Str** 20, **Dex** 17, **Con** —, **Int** 12, **Wis** 12, **Cha** 16
**BAB** +3, **CMB** +9, **CMD** 22, **TA** +7, **RTA** +5
**Feats** [[Stealthy]], [[Swim-By Attack]]
**Languages**
#### special abilities
### Blood Frenzy (Ex)
Once per day, if a blackskate that begins its turn within 30 feet of a wounded living creature can enter a blood frenzy as a free action. It gains a +2 morale bonus on attack and damage rolls and +2 dodge bonus to AC. The blood frenzy lasts for 1 minute.
### Blood Tracker (Su)
A blackskate is capable of tracking anyone whose blood it has tasted. It can follow any such trail infallibly, as long as its quarry remains in the same body of water as the blackskate. It succeeds automatically, unless the quarry uses some magical means of concealing its path. In such an instance, the blackskate can make a Survival check (DC 10 + caster level of spell or effect) in order to continue tracking its prey.
### Poison (Ex)
Sting—Injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The DC save is Charisma-based.