# Blackroot Marauder >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >Melee/Ranged: +12/+9 > >Secondary: +7/+4 > >Multiattack: +10/+7 > >M/R_PA: +12/+9 > >2nd/PA: +7/+4 > >MA_PA: +10/+7 > >Itterative: 2 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 18; Dex: 15; Con: 14; Int: 14; Wis: 16; Cha: 14 > > xFeat:: 2/4 (2) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Blackroot Marauder</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Dragon #270</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Construct **Init** +1 **Senses** detect good; **Perception** +2 #### defense **AC** 19, 11 touch, 18 flat-footed (+1 Dex, +8 natural) **hp** 60 (8d10+20) **Fort** +2, **Refl** +3, **Will** +4 **Feint** 20, **Demoralize** 20 **Immune** electricity #### offense **Speed** 30 ft. **Melee** 2 claws +12 (1d4+4 plus poison), thorns (1d6 plus poison) **Ranged** thorns +9 (1d6 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** thorns #### statistics **Str** 18, **Dex** 12, **Con** —, **Int** 10, **Wis** 14, **Cha** 10 **BAB** +8, **CMB** +12, **CMD** 23, **TA** +12, **RTA** +9 **Feats** [[Ability Focus]] (poison), [[Stealthy]] **Skills** Perception +2, Stealth +11, Survival +10 **Languages** **SQ** natural camouflage, restful state #### special abilities ### Natural Camouflage (Ex) As long as a blackroot marauder remains still, it gains a +8 bonus on all Stealth checks made in wooded areas. Its unique appearance allows it to easily blend into its surroundings. ### Poison (Ex) Claw—Injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d4 damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Restful State (Ex) Unlike other constructs, the blackroot marauder heals naturally. If it remains stationary in an area with thick, loamy soil capable of supporting tree life, it heals 5 hit points of damage per day. ### Thorns (Ex) A blackroot marauder can fire a volley of thorns from its body at a single foe within 30 feet. This attack deals 1d6 damage and delivers the marauder's poison.