# Beholderkin, Spectator (Toril)
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: +3/+5
> >Secondary: -2/+0
> >Multiattack: +1/+3
> >M/R_PA: +3/+5
> >2nd/PA: -2/+0
> >MA_PA: +1/+3
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 12; Dex: 14; Con: 13; Int: 14; Wis: 15; Cha: 14
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Spectator (Toril)</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Magic of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Medium Aberration (beholder)
**Init** +6
**Senses** darkvision 60 ft., all-around vision; **Perception** +12
#### defense
**AC** 19, 12 touch, 17 flat-footed (+2 Dex, +7 natural)
**hp** 20 (4d8+4)
**Fort** +2, **Refl** +3, **Will** +7
**Feint** 19, **Demoralize** 17
**SR** 17
#### offense
**Speed** 5 ft., fly 30 ft. (good)
**Melee** bite -2 (1d6)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** eye rays, spell turning
**Spell-Like Abilities** (CL 13th; Concentration +15)
> **At will**— plane shift (self only)
#### statistics
**Str** 10, **Dex** 14, **Con** 12, **Int** 15, **Wis** 17, **Cha** 15
**BAB** +3, **CMB** +3, **CMD** 15, **TA** +3, **RTA** +5
**Feats** [[Alertness]], [[Improved Initiative]]
**Skills** Fly +13, Intimidate +9, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Perception +12, Sense Motive +9
**Languages**
#### special abilities
### Eye Rays (Su)
Three of the four small eyes can produce a magical ray once per round, even when the spectator is attacking physically or moving at full speed. The creature can aim all its rays in any direction. The fourth eye's magic ability is not used in combat (see below). Each eye's effect resembles a spell cast by a 13th-level sorcerer but follows the rules for a ray (see Aiming a Spell). All rays have a range of 150 feet. Create Food and Water: Creates food and water for up to 8 medium sized creatures. This requires a full-round action. Inflict Serious Wounds: This works just like the spell, causing 3d8+13 points of damage (Will half DC 16). The spectator prefers not to use this ability unless all other avenues have been exhausted.Hold Monster: As the spell (Will negates DC 17). Spectators rely on this if suggestion fails.Suggestion: As the spell (Will negates DC 15) with the activity suggested always to 'depart in peace.' The spectator prefers to defend its treasure in this way first, falling back on more aggressive abilities only if it fails.
### Spell Turning (Su)
A spectator's central eye continuously produces a spell turning effect within a 150 foot-long cone extending straight ahead from the creature's front. It is otherwise exactly as spell turning cast by a 13th-level sorcerer and can reflect one spell of any level per round. The spectator can choose when to use this ability each round.