# Beholderkin, Spectator
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >Melee/Ranged: +3/+4
> >Secondary: -2/-1
> >Multiattack: +1/+2
> >M/R_PA: +3/+4
> >2nd/PA: -2/-1
> >MA_PA: +1/+2
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 12; Dex: 13; Con: 14; Int: 14; Wis: 13; Cha: 14
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Spectator</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Lords of Madness</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Medium Aberration (beholder)
**Init** +5
**Senses** darkvision 60 ft., all-around vision; **Perception** +10
#### defense
**AC** 16, 11 touch, 15 flat-footed (+1 Dex, +5 natural)
**hp** 24 (4d8+8); fast healing 3 (on Mechanus)
**Fort** +3, **Refl** +2, **Will** +5
**Feint** 17, **Demoralize** 15
**SR** 15
#### offense
**Speed** 5 ft., fly 20 ft. (good)
**Melee** bite +3 (1d6)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** eye rays, spell turning
**Spell-Like Abilities** (CL 6th; Concentration +8)
> **3/day**— create food and water
> **1/day**— plane shift (DC 17)
#### statistics
**Str** 10, **Dex** 12, **Con** 14, **Int** 14, **Wis** 12, **Cha** 15
**BAB** +3, **CMB** +3, **CMD** 14, **TA** +3, **RTA** +4
**Skills** Fly +12, Intimidate +9, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Perception +10, Sense Motive +7
**Languages**
#### special abilities
### Eye Rays (Su)
Each of a spectator's four small eyes can produce a magical ray once per round as a free action. During a single round, it can aim only one eye ray at targets in any one 90-degree arc (up, forward, backward, left, right, or down). A beholderkin of any kind can tilt and pan its body each round to change which rays it can bring to bear in any given arc. Each eye's effect follows the rules for a ray. Each ray has a range of 60 feet and a save DC of 14 (caster level 6th). The save DCs are Charisma-based. The four eye rays include: Fatigue: The target must make a Fortitude save or become fatigued. A fatigued creature that fails to save against this effect becomes exhausted.Inflict Moderate Wounds: This ray works like the spell, causing 2d8+6 points of damage (Will half).Hold Monster: The target must succeed on a Will save or be affected as though by the spell.Telepathy: A spectator can communicate telepathically with its target for the round. As a free action, a spectator can make a suggestion (as the spell; Will negates) to any creature it is currently telepathically speaking to.
### Spell Turning (Su)
A spectator's central eye produces a 90-foot cone that reflects any spell cast upon it by a creature within the cone back upon its source. This functions just like spell turning (caster level 6th). Up to one spell can be reflected per round.