# Beholderkin, Hive Mother
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 2d6 (×2)
> >Melee/Ranged: +20/+15
> >Secondary: +15/+10
> >Multiattack: +18/+13
> >M/R_PA: +20/+15
> >2nd/PA: +15/+10
> >MA_PA: +18/+13
> >Itterative: 3
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3
> > xDCs:: Str: 27; Dex: 22; Con: 26; Int: 25; Wis: 23; Cha: 27
> > xFeat:: 8/10 (2)
> >
> >
> > xLang:: 0/5 (5)
<div class="grid-container"><div class="MON">Hive Mother</div>
<div class="CR">CR 16 (76,800 XP)</div>
<div class="SOU">Lords of Madness</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Huge Aberration (beholder)
**Init** +6
**Senses** darkvision 60 ft., all-around vision; **Perception** +30
#### defense
**AC** 35, 10 touch, 33 flat-footed (+2 Dex, +25 natural, -2 size)
**hp** 200 (20d8+120)
**Fort** +14, **Refl** +8, **Will** +17
**Feint** 28, **Demoralize** 33
#### offense
**Speed** 5 ft., fly 20 ft. (good)
**Melee** bite +20 (2d6+10 plus grab)
**Space** 15 ft., **Reach** 10 ft.
**Special Attacks** antimagic cone, command beholder, eye rays
**Spell-Like Abilities** (CL 20th; Concentration +27)
> **At will**— dominate monster [beholders and beholerkin only] (DC 27)
#### statistics
**Str** 24, **Dex** 14, **Con** 22, **Int** 21, **Wis** 17, **Cha** 25
**BAB** +15, **CMB** +24, **CMD** 36, **TA** +20, **RTA** +15
**Feats** [[Alertness]], [[Disjunction Ray]], [[Flyby Attack]], [[Focused Antimagic]], [[Great Fortitude]], [[Improved Initiative]], [[Improved Natural Attack]] (bite), [[Iron Will]]
**Skills** Fly +25, Intimidate +30, Knowledge (arcana) +25, Knowledge (dungeoneering) +25, Knowledge (history) +25, Knowledge (local) +25, Perception +30, Stealth +21, Survival +26
**Languages**
#### special abilities
### Antimagic Cone (Su)
A hive mother's central eye continually produces a 240-foot cone of antimagic. It can set the area of effect once per round as a free action, or it can choose to deactivate this ability by closing its central eye. This ability otherwise functions as antimatic field. ~~ Limited Range (Ex): A hive mother's bite attack only threatens creatures both within its reach and within the area of effect of its antimagic cone.
### Command Beholder (Sp)
A hive mother can use dominate monster at will as a spell-Like ability, but only against beholders and beholderkin. Hive mothers are immune to the command beholder ability of other hive mothers. If a hive mother loses control of a dominated beholder (as is the case if a dominated beholder is in the antimagic cone of another beholder), the hive mother immediately senses the loss of control, and knows the position and distance to the beholder at the time control was lost.
### Eye Rays (Su)
Each of a hive mother's ten small eyes can produce a magical ray once per round as a free action. Hive mothers can rotate and adjust their position with much greater speed and skill than normal beholders, and they can aim up to six eye rays at targets in any given 90-degree arc. A beholderkin of any kind can tilt and pan its body each round to change which rays it can bring to bear in any given arc. Each eye's effect follows the rules for a ray. Each eye's effect resembles a spell (caster level 20th). Each ray has a range of 240 feet and a save DC of 27. The save DCs are Charisma-based. The ten eye rays include: Charm Monster: The target must succeed on a Will save or be affected as though by the spell.Charm Person:The target must succeed on a Will save or be affected as though by the spell.Disintegrate: The target must succeed on a Fortitude save or be affected as though by the spell.Fear: This works like the spell, except that it targets one creature. The target must succeed on a Will save or be affected as though by the spell.Finger of Death: The target must succeed on a Fortitude save or be slain as though by the spell. The target takes 3d6+20 points of damage if its saving throw succeeds.Flesh to Stone: The target must succeed on a Fortitude save or be affected as though by the spell.Inflict Critical Wounds: This works like the spell, causing 4d8+20 points of damage (Will save for half).Sleep: This works like the spell, except that it affects one creature with any number of Hit Dice (Will negates).Slow: This works like the spell, except that it affects one creature (Will negates).Telekinesis: A hive mother can move objects or creatures that weigh up to 375 pounds, as though with a telekinesis spell. Creatures can resist the effect with a successful Will save.