# Eye of the Deep
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*This spherical creature floats silently in the murky water. Two stalked eyes writhe atop the sphere, and two large arms ending in crablike claws protrude from the sphere’s underside. Brightly colored plates armor the sphere. A large eye stares from one side of the sphere, above a mouth filled with sharklike teeth. You can see flashes of light roiling deep within the eye.*
<div class="grid-container"><div class="MON">Eye of the Deep</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Lords of Madness pg. 138</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Large Aberration (aquatic, beholder)
**Init** +0
**Senses** darkvision 60 ft., all-around vision; **Perception** +21
#### defense
**AC** 18, 9 touch, 18 flat-footed (+9 natural, -1 size)
**hp** 102 (12d8+48)
**Fort** +10, **Refl** +4, **Will** +10
**Feint** 28, **Demoralize** 24
#### offense
**Speed** 5 ft., fly 20 ft. (good), swim 30 ft.; floating
**Melee** 2 claws +14 (1d6+5 plus grab), bite +13 (1d8+5)
**Ranged** eye rays +8 touch
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** baleful flash, constrict (2d6+5), eye rays (150-ft., 1/side, DC 18)
**Spell-Like Abilities** (CL 12th, Concentration +14)
> **At will**— _persistent image_
#### statistics
**Str** 20, **Dex** 10, **Con** 18, **Int** 12, **Wis** 14, **Cha** 15
**BAB** +9, **CMB** +15, **CMD** 25, **TA** +13, **RTA** +8
**Feats** [[Ability Focus]] (baleful flash), [[Alertness]], [[Great Fortitude]], [[Improved Initiative]], [[Multiattack]], [[Weapon Focus]] (claw)
**Skills** Fly +17, Perception +21, Sense Motive +18, Survival +17, Swim +28
**Languages** Aklo, Aquan, Common
**SQ** limited range
#### special abilities
### Baleful Flash (Su)
Once per round as a free action, an eye of the deep can generate a flash of light from its central eye. This flash effects creatures in a 60-foot cone. Sighted creatures in the area are blinded for 2d6 rounds, and stunned for half that duration. Those who succeed on a DC 22 Fortitude save are instead dazzled for 2d6 rounds and not stunned. The save DC is Constitution-based.
### Eye Rays (Su)
An eye of the deep's eye rays can produce the following effects: _cone of cold_, hold monster_. The eye of the deep cannot use its eye rays in the same round that it casts persistent image.
### Limited Range (Ex)
At the end of its turn, an eye of the deep must select one side of its space to threaten. An eye of the deep's bite attack only threatens creatures in this area until the start of its next turn.
#### tactics
An eye of the deep uses its baleful flash ability and eye rays to hinder foes at range so it can swim up close and tear them apart with its massive claws.
#### ecology
**Terrain** Cold aquatic
**Organization** Solitary, pair, or cluster (3–6)
**Treasure** Double
**Advancement** 13–20 HD (Large); 21–30 HD (Huge); 31–36 HD (Gargantuan)
An eye of the deep is an aquatic version of the more infamous land-based beholder. These monsters dwell in the deepest reaches of the oceans, but rise to the surface to menace those
who dwell above the waves. These hateful and cruel creatures are fond of creating illusions of shipwreck survivors, small islands, mermaids, or whatever else they think might lure their victims closer. Some eyes of the deep can be found in relatively shallow waterways far underground.
Eyes of the deep are about 9 feet in diameter and weigh 6,000 pounds.