# Beholderkin, Director >[!rimg]+ > ![[Placeholder2.png]] *This bloated sphere of green flesh is armored with hundreds of interlocking chitinous plates. Six stalked eyes writhe atop the sphere, and three cruelly barbed tentacles trail below it. A single eye stares from one side of the sphere, just above a maw filled with needle-sharp teeth.* <div class="grid-container"><div class="MON">Director</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Lords of Madness pg. 137</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Large Aberration (beholder) **Init** +1 **Senses** darkvision 60 ft., all-around vision; **Perception** +14 #### defense **AC** 24, 14 touch, 23 flat-footed (+4 deflection, +1 Dex, +10 natural, -1 size) **hp** 60 (8d8+24) **Fort** +5, **Refl** +3, **Will** +7 **Feint** 21, **Demoralize** 19 **Defensive Abilities** deflection #### offense **Speed** 5 ft., fly 20 ft. (good); floating **Melee** 3 tentacles +6 (1d6+1), bite +4 (1d8) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** eye rays (CL 8th, 150-ft., 3/side, DC 18), verminbond #### statistics **Str** 12, **Dex** 12, **Con** 16, **Int** 15, **Wis** 12, **Cha** 19 **BAB** +6, **CMB** +8, **CMD** 23, **TA** +6, **RTA** +6 **Feats** [[Alertness]], [[Mounted Archery]], [[Mounted Combat]], [[Multiattack]] **Skills** Fly +14, Handle Animal +12, Intimidate +15, Perception +14, Ride +9, Sense Motive +11 **Languages** Aklo, Common #### special abilities ### Deflection (Su) A director's central eye emits a strange, invisible field of force that surrounds the creature's body and the body of its bonded vermin mount (if it has one). This field grants both creatures a deflection bonus to their Armor Class and a Reflex saving throw bonus equal to the director's Charisma bonus. ### Eye Rays (Su) A director's eye rays can produce the following effects: _slow_. In addition to the above, a director has the following special rays: * Burning Ray: 2d6 fire damage (no save). * Enervation: Gain 1 negative level (Fort negates). * Force Missile: 2d6 force damage (no save). * Freezing Ray: 2d6 cold damage (no save). * Minor Image: This works like the spell. Directors use this effect to create illusory distractions to draw off attacks from their enemies. (Will disbelief) ### Limited Range (Ex) At the end of its turn, a director must select one side of its space to threaten. A director's bite attack only threatens creatures in this area until the start of its next turn. ### Verminbond (Sp) As a full-round action, a beholderkin director can use take control of a vermin that it touches. The affected creature gains a DC 18 Will save to resist the effect. This effect is similar to _dominate monster_ cast by an 8th-level sorcerer, except that it has a range of touch, and only affects vermin. The save DC is Charisma-based. #### tactics Although a director has several potent eye rays, it can also inflict terrible wounds with its bite and tentacles. It prefers to fight while mounted to a creature affected by its verminbond ability. When bonded with a vermin, they control their mount and use their eye rays to deadly effect #### ecology **Terrain** Cold hills **Organization** Solitary, pair, or cluster (3–6) plus an equal number of assorted vermin **Treasure** Standard **Advancement** 9–16 HD (Large); 17–24 HD (Huge) Directors serve as cavalry units for beholder cities; their ability to bond with and completely control their vermin mounts makes them invaluable as troops in wars against enemies of other races. Directors are about 6 feet in diameter. An average director can weigh up to 1,800 pounds.