# Beholderkin, Director
>[!rimg]+
> ![[Placeholder2.png]]
*This bloated sphere of green flesh is armored with hundreds of interlocking chitinous plates. Six stalked eyes writhe atop the sphere, and three cruelly barbed tentacles trail below it. A single eye stares from one side of the sphere, just above a maw filled with needle-sharp teeth.*
<div class="grid-container"><div class="MON">Director</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Lords of Madness pg. 137</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Large Aberration (beholder)
**Init** +1
**Senses** darkvision 60 ft., all-around vision; **Perception** +14
#### defense
**AC** 24, 14 touch, 23 flat-footed (+4 deflection, +1 Dex, +10 natural, -1 size)
**hp** 60 (8d8+24)
**Fort** +5, **Refl** +3, **Will** +7
**Feint** 21, **Demoralize** 19
**Defensive Abilities** deflection
#### offense
**Speed** 5 ft., fly 20 ft. (good); floating
**Melee** 3 tentacles +6 (1d6+1), bite +4 (1d8)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** eye rays (CL 8th, 150-ft., 3/side, DC 18), verminbond
#### statistics
**Str** 12, **Dex** 12, **Con** 16, **Int** 15, **Wis** 12, **Cha** 19
**BAB** +6, **CMB** +8, **CMD** 23, **TA** +6, **RTA** +6
**Feats** [[Alertness]], [[Mounted Archery]], [[Mounted Combat]], [[Multiattack]]
**Skills** Fly +14, Handle Animal +12, Intimidate +15, Perception +14, Ride +9, Sense Motive +11
**Languages** Aklo, Common
#### special abilities
### Deflection (Su)
A director's central eye emits a strange, invisible field of force that surrounds the creature's body and the body of its bonded vermin mount (if it has one). This field grants both creatures a deflection bonus to their Armor Class and a Reflex saving throw bonus equal to the director's Charisma bonus.
### Eye Rays (Su)
A director's eye rays can produce the following effects: _slow_.
In addition to the above, a director has the following special rays:
* Burning Ray: 2d6 fire damage (no save).
* Enervation: Gain 1 negative level (Fort negates).
* Force Missile: 2d6 force damage (no save).
* Freezing Ray: 2d6 cold damage (no save).
* Minor Image: This works like the spell. Directors use this effect to create illusory distractions to draw off attacks from their enemies. (Will disbelief)
### Limited Range (Ex)
At the end of its turn, a director must select one side of its space to threaten. A director's bite attack only threatens creatures in this area until the start of its next turn.
### Verminbond (Sp)
As a full-round action, a beholderkin director can use take control of a vermin that it touches. The affected creature gains a DC 18 Will save to resist the effect. This effect is similar to _dominate monster_ cast by an 8th-level sorcerer, except that it has a range of touch, and only affects vermin. The save DC is Charisma-based.
#### tactics
Although a director has several potent eye rays, it can also inflict terrible wounds with its bite and tentacles. It prefers to fight while mounted to a creature affected by its verminbond ability. When bonded with a vermin, they control their mount and use their eye rays to deadly effect
#### ecology
**Terrain** Cold hills
**Organization** Solitary, pair, or cluster (3–6) plus an equal number of assorted vermin
**Treasure** Standard
**Advancement** 9–16 HD (Large); 17–24 HD (Huge)
Directors serve as cavalry units for beholder cities; their ability to bond with and completely control their vermin mounts makes them invaluable as troops in wars against enemies of other races.
Directors are about 6 feet in diameter. An average director can weigh up to 1,800 pounds.