# Beholderkin, Death Kiss
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tentacles: 1d6 (×2)
> >Melee/Ranged: +11/+10
> >Secondary: +6/+5
> >Multiattack: +9/+8
> >M/R_PA: +8/+7
> >2nd/PA: +3/+2
> >MA_PA: +6/+5
> >Itterative: 2
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +9; StrPA2H: +13; StrPAOH: +4
> > xDCs:: Str: 19; Dex: 18; Con: 19; Int: 16; Wis: 17; Cha: 18
> > xFeat:: 5/6 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Death Kiss</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Forgotten Realms Campaign Setting</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Aberration (beholder)
**Init** +2
**Senses** darkvision 60 ft.; **Perception** +20
#### defense
**AC** 16, 11 touch, 14 flat-footed (+2 Dex, +5 natural, –1 size)
**hp** 84 (12d8+36)
**Fort** +9, **Refl** +6, **Will** +11
**Feint** 20, **Demoralize** 23
#### offense
**Speed** 5 ft., fly 30 ft. (good)
**Melee** 10 tentacles +11 (1d6+3 plus grab)
**Space** 10 ft., **Reach** 100 ft.
**Special Attacks** blood drain, death surge, death throes, electric aura
#### statistics
**Str** 16, **Dex** 14, **Con** 16, **Int** 10, **Wis** 12, **Cha** 14
**BAB** +9, **CMB** +10, **CMD** 22, **TA** +11, **RTA** +10
**Feats** [[Alertness]], [[Great Fortitude]], [[Iron Will]], [[Power Attack]], [[Skill Focus]] (Search)
**Skills** Fly +19, Perception +20, Stealth +15, Survival +16
**Languages**
#### special abilities
### Blood Drain (Ex)
Whenever the death kiss hits with its tentacle attack, it drains blood, dealing 1d3 Constitution damage. Each use of this ability heal the death iss for 1d6 hit points.
### Death Surge (Ex)
Whenever the death kiss is brought to 0 or fewer hit points by a melee attack using a slashing or piercing weapon, the creature's electric aura will shock the attacker. The aura deals 5 points of electricity damage for every 10 points of piercing or slashing damage dealt to the death kiss. A DC 19 reflex save halves this damage.
### Death Throes (Ex)
At death, all remaining electrical force remaining in the death kiss's body shoots out of its bdy. Creatures within 20 feet of the death kiss must succeed at a DC 19 Reflex saving or suffer 2d10 points of electricity damage.
### Electric Aura (Ex)
Whenever the death kiss is damaged by a melee attack using a slashing or piercing weapon, the creature's electric aura will shock the attacker. The aura deals 1 point of electricity damage for every 10 points of piercing or slashing damage dealt to the death kiss. A DC 19 reflex save halves this damage.