# Beholder, Death Tyrant >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >Melee/Ranged: +7/+7 > >Secondary: +2/+2 > >Multiattack: +5/+5 > >M/R_PA: +7/+7 > >2nd/PA: +2/+2 > >MA_PA: +5/+5 > >Itterative: 2 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 15; Dex: 15; Con: 15; Int: 15; Wis: 17; Cha: 18 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Death Tyrant</div> <div class="CR">CR 13 (25,600 XP)</div> <div class="SOU">Forgotten Realms Campaign Setting</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Undead (beholder) **Init** +0 **Senses** all-around vision; **Perception** +2 #### defense **AC** 20, 9 touch, 20 flat-footed (+11 natural, –1 size) **hp** 77 (11d8+33) **Fort** +6, **Refl** +3, **Will** +9 **Feint** —, **Demoralize** — #### offense **Speed** fly 15 ft. (average) **Melee** bite +7 (1d8) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** antimagic cone, eye rays, staggered **Spell-Like Abilities** (CL 1st; Concentration +4) > **Constant**— feather fall #### statistics **Str** 10, **Dex** 10, **Con** —, **Int** —, **Wis** 15, **Cha** 17 **BAB** +8, **CMB** +9, **CMD** 19, **TA** +7, **RTA** +7 **Languages** #### special abilities ### Antimagic Cone (Su) A death tyrant's central eye continually produces a 170-foot cone of antimagic. It can set the area of effect once per round as a free action, or it can choose to deactivate this ability by closing its central eye. This ability otherwise functions as antimatic field. ~~ Limited Range (Ex): A death tyrant's bite attack only threatens creatures both within its reach and within the area of effect of its antimagic cone. ### Eye Rays (Su) in life, a death tyrant had ten small eyes on stalks atop its body, each with its own supernatural power, plus a large central eye. Typically, a given death tyrant has lost the use of 1d4+1 of these eyes, selected randomly. Each of the surviving small eyes can produce a magical ray once per round, even when the death tyrant is attacking physically or moving at full speed. The creature can easily aim all its eyes upward, but its body tends to get in the way when it tries to aim the rays in other directions. During a round, it can aim only three eye rays at targets in any one arc other than up (forward, backward, left, right, or down). The remaining eyes must aim at targets in other arcs or not at all. A death tyrant can tilt and pan its body each round to change which rays it brings to bear in an arc. Each eye's effect resembles a spell cast by a 13th-level sorcerer but follows the rules for a ray (see Aiming a Spell, page 148 of the Player's Handbook). All rays have a range of 170 feet and a save DC of 18. Charm Monster: The target must succeed at a Will save or be affected as though by the spell. Charm Person: The target must succeed at a Will save or be affected as though by the spell. Disintegrate: The target must succeed at a Fortitude save or affected as though by the spell. Fear: This works like the spell, except that it targets one creature. The target must succeed at a Will save or be affected as though by the spell. Finger of Death: The target must succeed at a Fortitude save or be slain as though by the spell. A target who makes a successful saving throw still takes 3d6+13 points of damage. Flesh to Stone: The target must succeed at a Fortitude save or be affected as though by the spell. Inflict Moderate Wounds: This works just like the spell, dealing 2d8+10 points of damage, or half that amount with a successful Will save. Slow: This works like the spell, except that it affects one creature. The target must succeed at a Will save to resist. Sleep: This works like the spell, except that it affects one creature with any number of Hit Dice. The target must succeed at a Will save to resist. Telekinesis: The beholder can move objects or creatures that weigh up to 325 pounds, as though with a telekinesis spell. Creatures can resist the effect with a successful Will save. ### Staggered (Ex) A death tyrant has poor reflexes and can only perform a single move action or standard action each round (it has the staggered condition.)