# Beetle, Knell, Lesser
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >bite: 1d6 (×2)
> >Melee/Ranged: +8/+5
> >Secondary: +3/+0
> >Multiattack: +6/+3
> >M/R_PA: +8/+5
> >2nd/PA: +3/+0
> >MA_PA: +6/+3
> >Itterative: 1
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 17; Dex: 14; Con: 17; Int: 13; Wis: 13; Cha: 13
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Lesser Knell Beetle</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Vermin
**Init** +1
**Senses** darkvision 60 ft., scent; **Perception** +2
#### defense
**AC** 20, 11 touch, 19 flat-footed (+1 Dex, +9 natural)
**hp** 48 (6d8+24)
**Fort** +9, **Refl** +3, **Will** +2
**Feint** —, **Demoralize** —
**Immune** sonic
#### offense
**Speed** 40 ft., burrow 10 ft.
**Melee** 2 claws +8 (1d4+4), bite +8 (1d4+2)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** shake the earth, sonic chime, sonic healing
#### statistics
**Str** 18, **Dex** 12, **Con** 18, **Int** —, **Wis** 11, **Cha** 11
**BAB** +4, **CMB** +8, **CMD** 19, **TA** +8, **RTA** +5
**Feats** [[Alertness]]<sup>B</sup>, [[Improved Natural Attack]] (claw)<sup>B</sup>, [[Multiattack]]<sup>B</sup>
**Skills** Perception +2
**Languages**
#### special abilities
### Shake The Earth (Ex)
a knell beetle can channel the sonic energy within its body by performing a rhythmic stomping on the ground as a standard action. Any creature within 5 feet of a knell beetle when it activates this ability must succeed at a DC 17 Reflex save or fall prone as the ground lurches and buckles beneath it. If multiple knell beetles activate their shake the earth ability in the same round, the radius of the effect expands as the resonance in the ground combines. For every knell beetle within 5 feet using shake the earth, the radius of the effect expands by another 5 feet. The save DC is strength-based.
### Sonic Chime (Su)
once per day, a knell beetle can emit a cone of sonic energy from the chitinous bell above its head. The cone is 20 feet long, and activating the chime is a standard action. Creatures within the cone take 5d6 points of sonic damage (reflex DC 22 half). The save DC is constitution-based.
### Sonic Healing (Su)
for every 5 points of damage a sonic attack would deal to a knell beetle, the creature instead heals point of damage it has already sustained. If a knell beetle receives more healing than its current hit point maximum, the extra hit points are wasted (the creature does not gain temporary hit points from exposure to sonic damage).