# Beastwraith
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >touchMelee/Ranged: +4/+6
> >Secondary: -1/+1
> >Multiattack: +2/+4
> >M/R_PA: +4/+6
> >2nd/PA: -1/+1
> >MA_PA: +2/+4
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 12; Dex: 14; Con: 12; Int: 10; Wis: 14; Cha: 13
> > xFeat:: 2/3 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Beastwraith</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Dragon #357</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Small Undead (incorporeal)
**Init** +2
**Senses** darkvision 60 ft.; **Perception** +2
**Aura** savagery (DC 13 Will, 30 ft., 1d4 rounds)
#### defense
**AC** 14, 14 touch, 12 flat-footed (+1 deflection, +2 Dex, +1 size)
**hp** 30 (5d8+10)
**Fort** +2, **Refl** +3, **Will** +6
**Feint** 15, **Demoralize** 17
#### offense
**Speed** fly 40 ft. (perfect)
**Melee** incorporeal touch +6 (1d8 cold plus 1 str)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** aura of savagry, create spawn, terrifying howl
#### statistics
**Str** —, **Dex** 14, **Con** —, **Int** 6, **Wis** 15, **Cha** 13
**BAB** +3, **CMB** +2, **CMD** 15, **TA** +4, **RTA** +6
**Feats** [[Improved Initiative]], [[Toughness]]
**Languages**
#### special abilities
### Aura of Savagry (Su)
Animals and magical beasts are unnerved by the presence of a beastwraith. Any such creature within 30 feet of a beastwraith must succeed at a DC 13 Will save or become driven by a bloodlust to attack the nearest creature for 1d4 rounds. This bloodlust can cause familiars and animal companions to attack their masters. Whether or not the save is successful, a creature cannot be affected again by the same beastwraith's savage nature aura for 24 hours. The save DC is Charisma-based.
### Create Spawn (Su)
Any animal or magical beast slain by a beastwraith's death knell ability immediately rises as a beastwraith.
### Terrifying Howl (Su)
A beastwraith can, as a standard action, unleash a terrifying howl. Any living creature within 60 feet who hears this howl becomes shaken for 1d4 minutes. A DC 13 Will save negates this condition. Those creatures who are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based.