# Beast of Malar, Bat Form
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >Melee/Ranged: +12/+11
> >Secondary: +7/+6
> >Multiattack: +10/+9
> >M/R_PA: +12/+11
> >2nd/PA: +7/+6
> >MA_PA: +10/+9
> >Itterative: 2
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 17; Dex: 16; Con: 19; Int: 14; Wis: 16; Cha: 17
> > xFeat:: 5/5 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Bat Form Beast of Malar</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Monster Compendium: Monsters of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Magical Beast (shapechanger)
**Init** +6
**Senses** darkvision 60 ft., low-light vision; **Perception** +4
#### defense
**AC** 17, 12 touch, 15 flat-footed (+2 Dex, +5 natural)
**hp** 90 (9d10+45); regeneration 6 (Divine magic and good weapons)
**Fort** +11, **Refl** +8, **Will** +5
**Feint** 21, **Demoralize** 21
**DR** 5/magic
**Immune** fear
#### offense
**Speed** 10 ft., fly 30 ft. (clumsy)
**Melee** bite +13 (1d6+4/19-20)
**Space** 5 ft., **Reach** 5 ft.
#### statistics
**Str** 17, **Dex** 15, **Con** 20, **Int** 10, **Wis** 15, **Cha** 17
**BAB** +9, **CMB** +12, **CMD** 24, **TA** +12, **RTA** +11
**Skills** Climb +15, Perception +4, Swim +15
**Languages**
**SQ** shapeshifting
#### special abilities
### Shapeshifting (Su)
Shifting between forms is a full-round action for the Beast of Malar; the shift becomes complete at the start of its subsequent action. Every time the beast shifts shape, it can heal up to its normal daily resting rate of damage, 8 points. Note that this allows the beast to heal even lethal damage that it cannot normally regenerate. Beasts of Malar frequently fail to take full advantage of this fact by fighting to the death instead of running off to recover and then attack again.