# Bazim-Gorag the Firebringer >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >flaming burst unholy glaiveMelee/Ranged: +35/+27 > >Secondary: +30/+22 > >Multiattack: +33/+25 > >M/R_PA: +28/+20 > >2nd/PA: +23/+15 > >MA_PA: +26/+18 > >Itterative: 4 > > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +25; StrPA2H: +37; StrPAOH: +12 > > xDCs:: Str: 33; Dex: 25; Con: 31; Int: 26; Wis: 26; Cha: 29 > > xFeat:: 9/13 (4) > > xClasSkil:: Acrobatics, Bluff, Diplomacy, Disguise, Intimidate, Knowledge (arcana), Perception, Sense Motive, Spellcraft, Stealth > > SaveDiff:: +/- 6 > > xLang:: 0/4 (4) *Larger than an ogre, this hulking creature combines the featuresof a muscular human and a frog or toad. Its skin is-a mottledred-gold, and two froglike heads sprout from its shoulders, cachwith a gaping maw full of sharp teeth. It carries a huge glaive ofblack iron, wreathed in dark flame.* <div class="grid-container"><div class="MON">Bazim-Gorag the Firebringer</div> <div class="CR">CR 21 (409,600 XP)</div> <div class="SOU">Champions of Ruin pg. 152</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Outsider (chaotic, evil, slaad) **Init** +7 **Senses** darkvision 60 ft., all-around vision; **Perception** +32 **Aura** incandescent aura (DC 31 Reflex, 20 ft., 6d6 fire damage) #### defense **AC** 40, 18 touch, 31 flat-footed (+3 Dex, +6 insight, +22 natural, -1 size) **hp** 350 (25d10+225); fast healing 10 **Fort** +19, **Refl** +17, **Will** +18 **Feint** 42, **Demoralize** 39 **DR** 15/epic and lawful; **SR** 32 **Immune** fire, petrification,, poison; **Resist** acid 10, cold 10, electricity 10 #### offense **Speed** 30 ft. **Melee** +4 flaming burst unholy glaive +40/+35/+30/+25 (2d6+20/19-20/x3 plus 1d6 fire), 2 bites +30 (2d6+5) or 2 claws +35 (2d8+11), 2 bites +35 (2d10+11) **Space** 10 ft., **Reach** 10 ft. (15 ft. with glaive) **Special Attacks** incandescent aura, incinerating strike, pernicious fire **Spell-Like Abilities** (CL 20th; Concentration +27) > **At will**— animate objects, chaos hammer > **3/day**— dispel law (DC 22), divination, hold monster (DC 22), meteor swarm (+27 ranged touch, DC 26), power word stun, true seeing > **1/day**— geas/quest, power word kill, vision, weird (DC 26) #### statistics **Str** 32, **Dex** 17, **Con** 28, **Int** 19, **Wis** 18, **Cha** 24 **BAB** +25, **CMB** +30, **CMD** 49, **TA** +35, **RTA** +27 **Feats** [[Cleave]], [[Great Cleave]], [[Great Fortitude]], [[Improved Critical]] (glaive), [[Improved Initiative]], [[Improved Sunder]], [[Leadership]], [[Power Attack]], [[Weapon Focus]] (glaive) **Skills** Acrobatics +28, Bluff +35, Diplomacy +32, Disguise +32, Intimidate +32, Knowledge (arcana) +29, Perception +32, Sense Motive +32, Spellcraft +29, Stealth +29 **Languages** **SQ** double mind #### special abilities ### Double Mind (Ex) Bazim-Gorag has two brains and two personas. One brain can direct his body while the other engages in a completely unrelated activity, such as conversation or the use of his spell-Like Abilities. In combat, Bazim-Gorag gains a bonus standard action each turn, which can be used only to perform a mental activity, such as using a spell-Like Ability or a skill based on a mental ability score. Bazim-Gorag is treated as two independent creatures for purposes of targeting him with a mind-affecting effect. A spell that affects only one target can affect one of Eazim-Gorag's minds but not both. If one of Bazim-Gorag's minds is incapacitated or affected in some way, Eazim-Gorag loses his bonus action. If Bazim-Gorag is subjected to a mind-affecting effect that can affect two or more creatures at once, each of his to minds saves separately and is affected separately. As long as one of Bazim-Gorag's minds remains unaffected by a particular effect, the affected mind gains a new saving throw each round, to shake off the effect. If both minds are affected by the same effect, Bazim-Gorag is affected normally. ### Incandescent Aura (Su) Bazim-Gorag can wreathe his body in a flaming aura as a free action. Anyone within 20 feet of the slaad lord takes 6d6 points of fire damage per round and must succeed at a DC 31 Reflex save or catch fire. The save DC is Constitution-based. ### Incinerating Strike (Su) Three times per day, Bazim-Gorag can declare-an incinerating strike with a melee attack. If the attack hits, he deals 100 points of fire damage (Fortitude save DC 31 for half) in addition to his normal melee damage. Any creature slain by this attack is utterly consumed in fire, as if subjected to a destruction spell. The save DC is Constitution-based. ### Pernicious Fire (Su) Bazim-Gorag's spell-Like abilities with the fire descriptor are empowered, as per empower spell. #### ecology **Terrain** Any **Organization** Solitary **Gear** Large +4 flaming burst unholy glaive and +S ring of protection **Treasure** Double **Advancement** None