# Bazim-Gorag the Firebringer >[!rimg]+ > ![[Placeholder2.png]] *Larger than an ogre, this hulking creature combines the features of a muscular human and a frog or toad. Its skin is a mottled red gold, and two froglike heads sprout from its shoulders, each with a gaping maw full of sharp teeth. It carries a huge glaive of black iron, wreathed in dark flame.* <div class="grid-container"><div class="MON">Bazim-Gorag the Firebringer</div> <div class="CR">CR 21 (409,600 XP)</div> <div class="SOU">Champions of Ruin pg. 152</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Outsider (chaotic, evil, slaad) **Init** +7 **Senses** all-around vision, darkvision 60 ft.; **Perception** +32 **Aura** incandescent aura (DC 31 Reflex, 20 ft., 6d6 fire damage) #### defense **AC** 45, 23 touch, 36 flat-footed (+5 deflection, +3 Dex, +6 insight, +22 natural, –1 size) **hp** 350 (25d10+225); fast healing 10 **Fort** +19, **Refl** +17, **Will** +18 **Feint** 42, **Demoralize** 39 **DR** 15/epic and lawful; **SR** 32 **Immune** fire, petrification,, poison; **Resist** acid 10, cold 10, electricity 10 #### offense **Speed** 30 ft. **Melee** +4 flaming burst unholy glaive +41/+36/+31/+26 (2d6+20/19-20/x3 plus 1d6 fire), 2 bites +30 (2d6+5) or 2 claws +35 (2d8+11), 2 bites +35 (2d10+11) **Space** 10 ft., **Reach** 10 ft. (15 ft. with glaive) **Special Attacks** incandescent aura, incinerating strike, pernicious fire **Spell-Like Abilities** (CL 20th; Concentration +27) > **At will**— _animate objects_, _chaos hammer_, _cloak of chaos_, _deeper darkness_, _detect good_, _detect law_, _detect magic_, _detect thoughts_, _fear_, empowered _fire storm_, _greater dispel magic_, _greater teleport_, _invisibility_, _shatter_, _telekenisis_ (DC 22), empowered _wall of fire_, _word of chaos_ (DC 24) > **3/day**— _dispel law_ (DC 22), _divination_, _hold monster_ (DC 22), empowered _meteor swarm_ (DC 26), _power word stun_, _true seeing_ > **1/day**— _geas/quest_, _power word kill_, _summon_ (9th level, 1 death slaad or 1d4+1 blue slaadi, 100%), _vision_, _weird_ (DC 26) #### statistics **Str** 32, **Dex** 17, **Con** 28, **Int** 19, **Wis** 18, **Cha** 24 **BAB** +25, **CMB** +30, **CMD** 49, **TA** +35, **RTA** +27 **Feats** [[Cleave]], [[Combat Reflexes]], [[Great Cleave]], [[Great Fortitude]], [[Greater Weapon Focus]] (glaive), [[Improved Critical]] (glaive), [[Improved Initiative]], [[Improved Sunder]], [[Leadership]], [[Power Attack]], [[Stand Still]], [[Step Up]], [[Weapon Focus]] (glaive) **Skills** Acrobatics +31, Bluff +35, Diplomacy +32, Disguise +32, Intimidate +35, Knowledge (arcana) +32, Perception +32, Sense Motive +32, Spellcraft +32, Stealth +29 **Languages** Abyssal, Infernal, Protean, Slaad; Telepathy 100 ft. **SQ** change shape (Large or smaller humanoid, _alter self_), double mind #### special abilities ### Double Mind (Ex) Bazim-Gorag has two brains and two personas. One brain can direct his body while the other engages in a completely unrelated activity, such as conversation or the use of his spell-like abilities. In combat, Bazim-Gorag gains a bonus standard action each turn, which can be used only to perform a mental activity, such as using a spell-like ability or using a skill based on a mental ability score. Bazim-Gorag is treated as two independent creatures for purposes of targeting him with mind-affecting effects. A spell that affects only one target can affect one of Bazim-Gorag's minds but not both. If one of Bazim-Gorag's minds is incapacitated or affected in some way, Bazim-Gorag loses his bonus action. If Bazim-Gorag is subjected to a mind-affecting effect that can affect two or more creatures at once, each of his to minds saves separately and is affected separately. As long as one of Bazim-Gorag's minds remains unaffected by a particular effect, the affected mind gains a new saving throw each round, to shake off the effect. If both minds are affected by the same effect, Bazim-Gorag is affected normally. ### Incandescent Aura (Su) Bazim-Gorag can wreathe his body in a flaming aura as a free action. Anyone within 20 feet of the slaad lord takes 6d6 points of fire damage per round and must succeed at a DC 31 Reflex save or catch fire. The save DC is Constitution-based. ### Incinerating Strike (Su) Three times per day, Bazim-Gorag can declare-an incinerating strike with a melee attack. If the attack hits, he deals 100 points of fire damage (Fortitude save DC 31 for half) in addition to his normal melee damage. Any creature slain by this attack is utterly consumed in fire, as if subjected to a destruction spell. The save DC is Constitution-based. ### Pernicious Fire (Su) Bazim-Gorag's spell-like abilities with the fire descriptor are empowered, as per the [[empower spell]] feat. #### ecology **Terrain** Any **Organization** Solitary **Gear** Large +4 flaming burst unholy glaive and +5 ring of protection **Treasure** Double **Advancement** None Larger than an ogre, this hulking creature combines the features of a muscular human and a frog or toad. Its skin is a mottled red-gold, and two froglike heads sprout from its shoulders, each with a gaping maw full of sharp teeth. It carries a huge glaive of black iron, wreathed in dark flame. Bazim-Gorag is a slaad lord, one of the most powerful slaadi in existence, tainted by the same malignant forces that transform gray slaadi into death slaadi. Like the other slaad lords, Bazim Gorag is a champion of chaos. He hungers to spread chaos through unchecked destruction, murder, woe—and fire. Bazim-Gorag creates conflagrations and wields fire with all the malevolent glee of a mighty red dragon. Bazim-Gorag has come to hate Faerûn, the realm of his long imprisonment, with a vitriolic ire that can only be sated with a burning the likes of which the North has never seen—if only he can be freed to wreak his vengeance. ### Combat Bazim-Gorag does not attack those who wander into his reach if he believes the would-be foes can be turned to the purpose of freeing him from his prison. The slaad lord often uses his change shape ability to approach potential allies in a nonthreatening guise, usually that of a tall, handsome lord with red hair and bronze armor. He is willing to offer power, wealth, even a promise of future service to attain his freedom (although honoring promises is not Bazim-Gorag’s strong suit). Only when he is certain that intruders into his lair cannot or will not help him does he attack. After twenty centuries of imprisonment, Bazim-Gorag is inclined to toy with his victims and draw out a fight simply for its entertainment value. In a deadly contest, Bazim Gorag uses his double mind ability to launch repeated fire attacks with his spell-like abilities, while hacking his foes to pieces with his physical attacks. He saves his incinerating strike for use against an opponent who has managed to seriously annoy or injure him.