# Battlebriar
>[!rimg]+
> ![[Placeholder2.png]]
*This six-legged lionlike creature has a body made of writhing vines and thorns. Each of its gorillalike pairs of limbs is slightly shorter than the pair in front of it—its forelimbs are the longest, the middle pair of limbs slightly shorter, and its rear pair of legs the shortest of all. Long thorns protrude from every part of the creature’s body, making it seem impossible to approach or move around the creature without risking serious injury.*
<div class="grid-container"><div class="MON">Battlebriar</div>
<div class="CR">CR 15 (51,200 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Plant
**Init** -2
**Senses** darkvision 60 ft., low-light vision; **Perception** +0
#### defense
**AC** 30, 6 touch, 32 flat-footed (-2 Dex, +24 natural, -2 size)
**hp** 313 (25d8+200)
**Fort** +22, **Refl** +6, **Will** +10
**Feint** 28, **Demoralize** 35
**Immune** plant traits; **Resist** electricity 20, fire 20
#### offense
**Speed** 30 ft.
**Melee** 4 slams +28 (2d6+11/19-20 plus grab)
**Space** 15 ft., **Reach** 10 ft.
**Special Attacks** impale, thorn volley, trample (DC 33, 2d6+16)
#### statistics
**Str** 32, **Dex** 6, **Con** 27, **Int** 5, **Wis** 10, **Cha** 7
**BAB** +18, **CMB** +26 (+30 grapple), **CMD** 34, **TA** +27, **RTA** +14
**Feats** [[Awesome Blow]], [[Cleave]], [[Combat Reflexes]], [[Furious Focus]], [[Great Cleave]], [[Improved Bull Rush]], [[Improved Critical]] (slam), [[Improved Natural Attack]] (slam), [[Improved Vital Strike]], [[Iron Will]], [[Power Attack]], [[Vital Strike]], [[Weapon Focus]] (slam)
**Skills** Perception +0, Stealth +22 (+30 in forests)
**Racial Modifiers** Stealth +8 (in forests)
**Languages** Sylvan
**SQ** thorn field
#### special abilities
### Impale (Ex)
Whenever a battle briar succeeds on a grapple check with a Medium or smaller creature, it can make another grapple attempt as a free action to impale its victim on its thorns. Failing this check does not release the grapple. An impaled creature gains pinned condition, and automatically takes slam damage each round it remains pinned. It can escape the pin with a successful combat maneuver or Escape Artist check as normal. The battlebriar does not need to maintain the pin on an impaled creature, and does not gain the grappled condition from impaled creatures.
### Thorn Field (Ex)
The thorns on a battlebriar's body protrude into the area surrounding the creature, causing several effects on creatures moving through a battlebriar's threatened area. The DCs for Tumble checks to move through a battlebriar's threatened area or through the squares that it occupies increases by 10. Creatures three or more size categories smaller than a battlebriar cannot freely move through the area that a battlebriar occupies.
### Thorn Volley (Ex)
Battlebriars grow and shed their thorns at an incredible rate, and by rearing up on their hind legs and snapping their bodies forward, they can launch a deadly volley. As a standard action, a battlebriar can launch a volley of thorns, centering the volley anywhere within 60 feet. The thorns deal 8d6 points of piercing damage to all creatures within a 10-foot radius (Reflex DC 33 half). The save DC is Strength-based.
#### tactics
Battlebriars have a tough, rubbery hide the color of drying mud, although some of the vinelike strands that run through its body are greenish in color. A massive plant, one can grow up to 15 feet in length and weigh as much as 18,000 pounds.
#### ecology
**Terrain** Temperate forests
**Organization** Solitary
**Treasure** None
**Advancement** 26–50 HD (Huge)
Plants magically engineered to serve as massive living siege engines, battlebriars on a fi eld of battle can easily destroy massed formations of lesser troops. Although created for war, battlebriars have long since escaped the control of their creators, and they now roam through forest and fi eld alike. A single battlebriar is capable of destroying a small town, and for this reason it is an event of major importance when one is seen near a settlement of any size.
Battlebriars possess a rudimentary intelligence but no capacity for speech. On the few times that druids and spellcasters of similar skill have been able to communicate with them, battlebriars have proven intractable and uncaring. A few powerful evil druids have been able to find magical means of controlling battlebriars, and these controlled beasts make fearsome guardians.
A battlebriar walks about on all six of its limbs, but when fighting, it stands on only one set of legs, swinging both pairs of its huge forelimbs wildly. A battlebriar is almost as broad as it is tall, and compared to a humanoid of similar size, is quite squat and stocky.