# Battle Horror >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ *An intimidating figure dressed in ancient, tarnished plate stands guard, a flaming sword clutched in its armored gauntlets. A strange, purple radiance gleams from the joints in its armor.* <div class="grid-container"><div class="MON">Battle Horror</div> <div class="CR">CR 12 (19,200 XP)</div> <div class="SOU">Lost Empires of Faerûn pg. 177</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Construct **Init** +6 **Senses** darkvision 60 ft., low-light vision, _see invisibility_; **Perception** +23 #### defense **AC** 29, 16 touch, 26 flat-footed (+13 armor, +3 deflection, +2 Dex +1 dodge) **hp** 170 (20d10+60); fast healing 5 **Fort** +8, **Refl** +8, **Will** +9 **Feint** 33, **Demoralize** 33 **Defensive Abilities** hardness 10, spell immunity **Immune** construct traits #### offense **Speed** 40 ft.; air walk **Melee** +1 speed greatsword +30/+30/+25/+20 (2d6+13/17-20) **Ranged** +1 speed heavy crossbow +23 (1d10+1/19-20) **Space** 5 ft., **Reach** 5 ft. **Spell-Like Abilities** (CL 20th; Concentration +24) > **At will**— _magic missile_ > **3/day**— _blink_ > **1/day**— _dimension door_ #### statistics **Str** 26, **Dex** 15, **Con** —, **Int** 13, **Wis** 16, **Cha** 16 **BAB** +20, **CMB** +22, **CMD** 37, **TA** +28, **RTA** +22 **Feats** [[Cleave]], [[Critical Focus]], [[Dodge]], [[Great Fortitude]], [[Improved Critical]] (greatsword), [[Improved Initiative]], [[Improved Toughness]], [[Power Attack]], [[Toughness]], [[Weapon Focus]] (greatsword) **Skills** Perception +23, Sense Motive +23, Survival +23 **Languages** Common (cannot speak) **SQ** luminous #### special abilities ### Luminous (Su) The magical energy that powers a battle horror and gives it form produces light to a radius of 30 feet. This is a the equivalent of a 0-level spell. ### Spell Immunity (Su) A battle horror is immune to _magic missile_ and three other spells chosen at the moment of its creation. Typical immunities are _fireball_, _lightning bolt_, and _ice storm_. ### Weapon Power (Su) Any weapon a battle horror wields is imbued with the properties of a magic weapon with an effective +4 enhancement bonus. The specific magical properties are chosen when the battle horror is created and cannot be changed. #### tactics Battle horrors fight intelligently, opening with missile fire at soft targets and using air walk to outmaneuver landbound opponents. They do not necessarily fight to the death because they often deem it better to survive and continue with their designated tasks. If fleeing would destroy any chance of fulfilling their missions, however, they are quite willing to sacrifice themselves. When a battle horror is destroyed, its armor dissolves into slag. #### ecology **Terrain** Any **Organization** Solitary **Treasure** 1/10 coins; standard goods; 1/10 coins; standard items **Advancement** 21–30 HD (Medium) This malevolent construct is made by binding an evil elemental spirit into a helmed horror during its creation. Battle horrors look much like helmed horrors and are sometimes employed for similar tasks, but they more often function as roaming assassins and war machines assigned to slay their masters’ enemies. A battle horror looks like a humanoid figure between 5 and 7 feet tall, wearing a suit of full plate armor. On some battle horrors, the armor appears exceedingly old; on others, it is shiny and well kept. Magical purple light sometimes flares through the joints of the armor. ### Construction A battle horror is created in much the same manner as a helmed horror, except that the armor acquires a +5 enhancement bonus. A battle horror with more than 20 Hit Dice can be created, but each additional Hit Die adds +8,000 gp to the price. Strong transmutation; CL 18th; Craft Construct, Craft Magic Arms and Armor, air walk or fly, blink, dimension door, limited wish, magic missile, spell turning; Price 150,000 gp; Cost 76,650 gp.