# Battle Horror
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >greatswordMelee/Ranged: +28/+22
> >Secondary: +23/+17
> >Multiattack: +26/+20
> >M/R_PA: +22/+16
> >2nd/PA: +17/+11
> >MA_PA: +20/+14
> >Itterative: 4
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +20; StrPA2H: +30; StrPAOH: +10
> > xDCs:: Str: 28; Dex: 22; Con: 20; Int: 21; Wis: 23; Cha: 23
> > xFeat:: 7/10 (3)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Battle Horror</div>
<div class="CR">CR 12 (19,200 XP)</div>
<div class="SOU">Lost Empires of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Construct
**Init** +6
**Perception** +23
**Aura** light
#### defense
**AC** 28, 15 touch, 26 flat-footed (+13 armor, +3 deflection, +2 Dex)
**hp** 140 (20d10+40)
**Fort** +8, **Refl** +8, **Will** +9
**Feint** 33, **Demoralize** 33
**Defensive Abilities** hardness
**Immune** magic missile, spell immunities
#### offense
**Speed** 40 ft.
**Melee** mwk greatsword +30/+25/+20 (+2d6+12/17-20)
**Ranged** heavy crossbow +22 (1d10/19-20)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** weapon power
#### statistics
**Str** 26, **Dex** 15, **Con** —, **Int** 13, **Wis** 16, **Cha** 16
**BAB** +20, **CMB** +22, **CMD** 37, **TA** +28, **RTA** +22
**Feats** [[Cleave]], [[Great Fortitude]], [[Improved Critical]] (greatsword), [[Improved Initiative]], [[Power Attack]], [[Toughness]], [[Weapon Focus]] (greatsword)
**Skills** Perception +23, Sense Motive +23, Survival +23
**Languages**
**SQ** luminous
#### special abilities
### Hardness (Ex)
Battle horrors have a hardness of 10. This functions like the hardness of animated objects or the subject of a statue spell.
### Luminous (Sp)
The magical energy that powers a battle horror and gives it form produces light to a radius of 30 feet. This is a the equivilant of a 0-level spell.
### Weapon Power (Su)
A battle horror is created with the ability to imbue any melee or ranged weapon it wields with magic qualities. These magical properties can be any magic weapon special ability or combination of abilities of up to +4 enhancement. The properties are chosen when the battle horror is created and cannot be changed. The magical properties operate only so long as the weapon remains in the battle horror's grasp.