# Baphitaur >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >greataxeMelee/Ranged: +5/+4 > >Secondary: +0/-1 > >Multiattack: +3/+2 > >M/R_PA: +4/+3 > >2nd/PA: -1/-2 > >MA_PA: +2/+1 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 13; Dex: 12; Con: 12; Int: 11; Wis: 11; Cha: 10 > > xFeat:: 2/2 (0) > > xClasSkil:: Acrobatics, Climb, Intimidate, Perception, Stealth, Survival > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Baphitaur</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Underdark</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Outsider **Init** +1 **Senses** darkvision 60 ft., scent; **Perception** +6 #### defense **AC** 19, 11 touch, 18 flat-footed (+5 armor, +1 Dex, +3 natural) **hp** 18 (3d10+3) **Fort** +2, **Refl** +4, **Will** +3 **Feint** 13, **Demoralize** 13 **Resist** cold 5, electricity 5, fire 5 #### offense **Speed** 30 ft. **Melee** greataxe +5 (1d12+3/x3), gore (1d6+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** rage **Spell-Like Abilities** (CL 1st; Concentration +0) > **1/day**— darkness #### statistics **Str** 15, **Dex** 12, **Con** 13, **Int** 11, **Wis** 10, **Cha** 8 **BAB** +3, **CMB** +4, **CMD** 15, **TA** +5, **RTA** +4 **Feats** [[Cleave]], [[Power Attack]] **Skills** Acrobatics +4, Climb +5, Intimidate +2, Perception +6, Stealth +7, Survival +3 **Languages** **SQ** natural cunning #### special abilities ### Natural Cunning (Ex) Like their minotaur ancestors, baphitaurs possess innate cunning and logical ability. This makes them immune to maze spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed. ### Rage (Ex) A baphitaur can rage like a 3rd-level barbarian, for a total of 9 rounds.