# Banelar
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >stingMelee/Ranged: +13/+6
> >Secondary: +8/+1
> >Multiattack: +11/+4
> >M/R_PA: +13/+6
> >2nd/PA: +8/+1
> >MA_PA: +11/+4
> >Itterative: 2
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 21; Dex: 14; Con: 18; Int: 16; Wis: 16; Cha: 16
> > xFeat:: 3/4 (1)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Banelar</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Monster Compendium: Monsters of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Huge Magical Beast
**Init** +5
**Senses** darkvision 60 ft., low-light vision; **Perception** +3
#### defense
**AC** 14, 9 touch, 13 flat-footed (+1 Dex, +5 natural, -2 size)
**hp** 70 (7d10+35); fast healing 2
**Fort** +10, **Refl** +6, **Will** +7; +3 vs. petrification
**Feint** 20, **Demoralize** 20
**Immune** acid
#### offense
**Speed** 30 ft., swim 30 ft.
**Melee** sting +13 (1d8+8 plus poison), bite +13 (1d8+8 plus poison)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** poison
Cleric Spells Prepared (CL 6th, Concentration +9)
> 0 (at-will)— 0
> 1st — 1
> 2nd — 2
> 3rd — 3
**Domains** Evil, Magic, Water
Wizard Spells Prepared (CL 6th, Concentration +9)
> 0 (at-will)— 0
> 1st — 1
> 2nd — 2
> 3rd — 3
#### statistics
**Str** 26, **Dex** 13, **Con** 21, **Int** 17, **Wis** 16, **Cha** 16
**BAB** +7, **CMB** +17, **CMD** 28, **TA** +13, **RTA** +6
**Feats** [[Improved Initiative]], [[Iron Will]], [[Spell Focus]] (Enchantment)
**Skills** Diplomacy +10, Intimidate +10, Perception +3, Spellcraft +10, Swim +26, Use Magic Device +10
**Languages**
#### special abilities
### Poison (Ex)
Bite or Tail—Injury; save Fort DC 18; frequency 1/round for 2 rounds; initial effect 2d4 Constitution damage; secondary effect unconsciousness for 1d3 hours; cure 2 consecutive saves. The DC save is Constitution-based.