# Banelar >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >stingMelee/Ranged: +13/+6 > >Secondary: +8/+1 > >Multiattack: +11/+4 > >M/R_PA: +13/+6 > >2nd/PA: +8/+1 > >MA_PA: +11/+4 > >Itterative: 2 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4 > > xDCs:: Str: 21; Dex: 14; Con: 18; Int: 16; Wis: 16; Cha: 16 > > xFeat:: 3/4 (1) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Banelar</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Monster Compendium: Monsters of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Huge Magical Beast **Init** +5 **Senses** darkvision 60 ft., low-light vision; **Perception** +3 #### defense **AC** 14, 9 touch, 13 flat-footed (+1 Dex, +5 natural, -2 size) **hp** 70 (7d10+35); fast healing 2 **Fort** +10, **Refl** +6, **Will** +7; +3 vs. petrification **Feint** 20, **Demoralize** 20 **Immune** acid #### offense **Speed** 30 ft., swim 30 ft. **Melee** sting +13 (1d8+8 plus poison), bite +13 (1d8+8 plus poison) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** poison Cleric Spells Prepared (CL 6th, Concentration +9) > 0 (at-will)— 0 > 1st — 1 > 2nd — 2 > 3rd — 3 **Domains** Evil, Magic, Water Wizard Spells Prepared (CL 6th, Concentration +9) > 0 (at-will)— 0 > 1st — 1 > 2nd — 2 > 3rd — 3 #### statistics **Str** 26, **Dex** 13, **Con** 21, **Int** 17, **Wis** 16, **Cha** 16 **BAB** +7, **CMB** +17, **CMD** 28, **TA** +13, **RTA** +6 **Feats** [[Improved Initiative]], [[Iron Will]], [[Spell Focus]] (Enchantment) **Skills** Diplomacy +10, Intimidate +10, Perception +3, Spellcraft +10, Swim +26, Use Magic Device +10 **Languages** #### special abilities ### Poison (Ex) Bite or Tail—Injury; save Fort DC 18; frequency 1/round for 2 rounds; initial effect 2d4 Constitution damage; secondary effect unconsciousness for 1d3 hours; cure 2 consecutive saves. The DC save is Constitution-based.