# Bacchae
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Bacchae</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Fiend Folio pg. 18</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CN Medium Outsider (extraplanar)
**Init** +1
**Senses** darkvision 60 ft.; **Perception** +4
#### defense
**AC** 16, 11 touch, 15 flat-footed (+1 Dex, +5 natural)
**hp** 15 (2d10+4)
**Fort** +4, **Refl** +4, **Will** +2
**Feint** 14, **Demoralize** 11
**SR** 13
**Immune** polymorph; **Resist** acid 10, electricity 10
#### offense
**Speed** 30 ft.
**Melee** 2 claws +4 (1d4+2)
**Ranged** rock +3 (1d6+3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** debauch, rage (14 rounds), rend (2 claws, 2d4+3)
**Spell-Like Abilities** (CL 7th, Concentration +9)
> **3/day**— _charm person_, _hideous laughter_
> **1/day**— _good hope_
#### statistics
**Str** 14, **Dex** 13, **Con** 15, **Int** 10, **Wis** 9, **Cha** 14
**BAB** +2, **CMB** +4, **CMD** 15, **TA** +4, **RTA** +3
**Feats** [[Great Fortitude]]
**Skills** Acrobatics +6, Intimidate +7, Perception +4, Sense Motive +4, Stealth +6, Survival +4
**Languages** Common, Sylvan
#### special abilities
### Debauch (Su)
Bacchae try to draw strangers into their perpetual revel, eventually converting them into bacchae themselves. Anyone who joins a band of bacchae in their debauchery, whether voluntarily or through the beguilement of the bacchae's spell-like abilities, must make a Will save (DC 10 + 1 per 3 bacchae engaged in the revel, to a maximum DC of 20 for a band of 30 bacchae) or lose all track of time and start carousing alongside the bacchae. A victim ensnared by the bacchae's debauchery will not willingly leave the mob. At the next sunrise, the victim must make a second Will save. If successful, the debauched character recovers his or her senses and may leave if he so chooses, although the bacchae are likely to begin the whole process all over again. If the debauched character fails the save, the character becomes a bacchae.
A transformed character abandons her previous lifestyle, gains all the statistics and abilities of a bacchae, and fights against former allies as part of her bacchae mob. The character can be restored by _heal_, _limited wish_, _miracle_, or _wish_.
This is a mind-affecting, compulsion and emotion effect.
### Rage (Ex)
Bacchae can rage as a barbarian as a 5th-level barbarian.
#### ecology
**Terrain** Any land and underground (Arboreal)
**Organization** Troupe (6–11), mob (12–20 plus 1–2 satyrs), or revel (21–30 plus 2–4 satyrs and 4–6 centaurs)
**Treasure** None
**Advancement** 3–4 HD (Medium-size)
Bacchae are entities infused with the spirit of a Bacchanalian revel. They are debauched creatures that roam the planes, luring others into their frenzied dance. They are erratic beings that can go from friendly revelers to dangerous combatants in a moment. Most bacchae look like normal humans, but with a feral gleam in their eye. Although they are attractive beings, bacchae of human appearance are typically dirty and disheveled. Others are satyr like in appearance. Their tunics and laurel crowns are stained with dirt, wine, and blood. They carry large tankards of beer, jugs of wine, and a variety of musical instruments.
Most people encounter bacchae out in the wilderness. They never stay in one spot for long, descending upon a location like the wind and leaving destruction and chaos in their wake. From time to time, a band of bacchae shows up in a civilized area, bringing revelry and discord. Commoners usually delight in the chance to let loose, but authority figures fear and despise bacchae, seeing them as forces of anarchy and revolution.
Anyone who revels with the bacchae risks becoming one as well. Over the course of a long evening of dancing, drinking, and carousing, the spirit of Dionysus may take over the beguiled individual and transform him or her into a new member of the band.
Bacchae travel in groups and are never found singly. A bacchae band can see no purpose or need beyond its own revelry. While bacchae are rarely cruel or malevolent, they can be exceedingly careless of other people’s property and lives. Bacchae are on good terms with all sorts of fey, such as dryads, satyrs, and sprites. Centaurs and hardier elves (usually wild elves) are also common members of bacchae
revels. Most other beings are considered “fair game” for the bacchae to taunt, challenge, drink with, or kill outright. Musicians, brewers, and vintners are usually spared their wrath, however.
Bacchae take a dim view of any authority figure or group that tries to impose any sort of rules on their debauched lifestyle. They are staunch opponents of lawful beings of all kind and, as a result, are hunted by such organizations wherever they go.
### Combat
Bacchae rarely attack strangers outright, first seeking to lure newcomers with offers of wine and song. The revelers do not hesitate to use charm person or emotion to magically compel revelry from anyone who does not wish to join their debauchery. Only when people resist their magical abilities or seek to interfere with the revel do the bacchae turn ugly and fall on their hapless victims with physical attacks.
Bacchae fight literally tooth and nail, tearing and gouging their opponents with utter abandon. They disdain weapons for their bare hands. Those that are not involved in melee combat hurl rocks, tankards, bottles and other loose items that happen to be nearby.
Bacchae can be summoned using a _summon monster III_ spell.