>[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > > xMelee/Ranged: +11/+10 > > xSecondary: +6/+5 > > xMultiattack: +9/+8 > > xM/R_PA/PS: +11/+10 > > x2nd/PA: +6/+5 > > xMA_PA: +9/+8 > > xItterative: 2 > > xDmg; Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs; Str: 17; Dex: 16; Con: 16; Int: 14; Wis: 16; Cha: 17 > > xFeat; 4/4 (0) > > xClasSkil; Diplomacy, Escape Artist, Fly, Intimidate, Perception, Sense Motive, Spellcraft > > OutsiderSaveDiff; +/- 4 > > xLang; 0/0 (0) # Asura *You are drawn first to thebeing’s fiery, piercing eyes, then tothe long mane of coppery-red hair that crowns itspale head. Marble-white flesh covers the being’s stately frame. Its legs end in birdlike talons with ruby-sharp claws, andwings of crackling flame spring from its narrow shoulders.* <div class="grid-container"><div class="MON">Asura</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Book of Exalted Deeds pg. 164</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CG Medium Outsider (chaotic) **Init** +2 **Senses** darkvision 60 ft.; **Perception** +4 #### defense **AC** 26, 12 touch, 24 flat-footed (+6 armor, +2 Dex, +6 natural, +2 shield) **hp** 56 (8d10+16) **Fort** +4, **Refl** +8, **Will** +8 **Feint** 25, **Demoralize** 20 **DR** 5/cold iron or evil; **SR** 19 **Immune** enchantment, fire, petrification #### offense **Speed** 30 ft., fly 60 ft. (good) **Melee** +1 flaming scimitar +13/+8 (1d6+4/18-20 plus 1d6 fire), claw +6 (1d4+1/19-20) or 2 claws +11 (1d8+3/19-20) **Ranged** mwk composite longbow +11/+6 (1d8+3/x3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** burning wind **Spell-Like Abilities** (CL 8th; Concentrantion +11) > **At will**— detect good, detect evil, discern lies (DC 15), true seeing > **1/day**— holy smite (DC 16), magic against evil (self only), polymorph (self only, humanoid forms only) #### statistics **Str** 16, **Dex** 14, **Con** 15, **Int** 10, **Wis** 14, **Cha** 17 **BAB** +8, **CMB** +11, **CMD** +23, **TA** +11, **RTA** +10 **Feats** Alertness, Exalted Spell Resistance, Improved Critical (claw), Weapon Focus (scimitar) **Skills** Diplomacy +11, Escape Artist +10, Fly +17, Intimidate +11, Perception +4, Sense Motive +15, Spellcraft +8 **Languages** #### special abilities ### Burning Wind (Su) An asura can beat its wings as a standard action and generate a searing wave of heat that deals 2d6 points of damage to all creatures within a 15-foot radius. #### ecology **Terrain** Upper Plains **Organization** Solitary, pair, or host (3–12) **Gear** +1 mithral breastplate, +1 buckler, +1 flaming scimitar, trumpet of doom, masterwork composite longbow (+3 Str bonus), quiver of 20 normal arrows **Treasure** No coins or goods; double goods **Advancement** 9–12 (Medium); 13–18 (Large) A noble warrior, the asura (ah-SOO -rah) is found throughout theUpper Planes, serving deities as messengers and heralds withrighteous zealotry. Sometimes one or more asuras are sent onmissions to other planes, carrying messages of revenge, punish-ment, and death to those who have challenged or angered oneof the powers. Other celestial beings find them impertinent andneedlessly violent; however, most asuras take great pride intheir ability to intimidate and “correct” evildoers.Asuras distrust angels (especially lawful ones) and see themas rivals for the attention of the good deities. Due to the natureof both types of beings, neither resorts to any sort of violence, double-dealing, or underhanded measures, although themutual feelings of contempt are obvious.An asura stands about 6 1/2 feet tall and weighs 180 pounds.Asuras speak Celestial.