>[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > > xMelee/Ranged: +12/+14 > > xSecondary: +7/+9 > > xMultiattack: +10/+12 > > xM/R_PA/PS: +12/+14 > > x2nd/PA: +7/+9 > > xMA_PA: +10/+12 > > xItterative: 2 > > xDmg; Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs; Str: 18; Dex: 20; Con: 19; Int: 18; Wis: 22; Cha: 17 > > xFeat; 4/5 (1) > > xClasSkil; Diplomacy, Escape Artist, Fly, Heal, Intimidate, Perception, Sense Motive, Stealth, Survival > > OutsiderSaveDiff; +/- 4 > > xLang; 0/3 (3) # Archon, Owl *This large owl stands slightly over 9 feet tall and has a mixture of snow-white and charcoal-gray feathers. Its wicked talons, sharp beak, and wide eyes all possess a silvery gleam.* <div class="grid-container"><div class="MON">Owl Archon</div> <div class="CR">CR 11 (12,800 XP)</div> <div class="SOU">Book of Exalted Deeds pg. 160</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LG Large Outsider (archon, good, lawful) **Init** +9 **Senses** darkvision 60 ft.; **Perception** +20 **Aura** menace (DC 17 Will, 20 ft.) #### defense **AC** 24, 14 touch, 19 flat-footed (+5 Dex, +10 natural, -1 size) **hp** 90 (10d10+40) **Fort** +7, **Refl** +14, **Will** +14 **Feint** 30, **Demoralize** 27 **DR** 10/evil; **SR** 22 **Immune** electricity, petrification #### offense **Speed** 30 ft., fly 90 ft. (good) **Melee** 2 claws +13 (1d6+6), bite +13 (1d6+3), sting +8 (1d6+3 plus poison) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** eye rays, like abilities, stone to flesh, swoop **Spell-Like Abilities** (CL 12th; Concentrantion +14) > **At will**— calm animals > **1/day**— divine power, reincarnate #### statistics **Str** 16, **Dex** 20, **Con** 18, **Int** 17, **Wis** 25, **Cha** 15 **BAB** +10, **CMB** +14, **CMD** +29, **TA** +12, **RTA** +14 **Feats** Flyby Attack, Improved Critical (bite), Improved Initiative, Lightning Reflexes **Skills** Diplomacy +12, Escape Artist +15, Fly +20, Heal +17, Intimidate +12, Perception +20, Sense Motive +20, Stealth +16, Survival +17 **Languages** #### special abilities ### Eye Rays (Su) Six times per day, an owl archon can shoot twin beams of silvery light from its eyes, striking an opponent within 120 feet. The owl archon must succeed on a ranged touch attack to hit, and any creature struck by the eye rays must succeed at a DC 20 Fortitude save or be turned to stone. ### Stone to Flesh (Sp) An owl archon can use stone to flesh at will, as the spell (Fortitude DC 18 negates). When cast on a creature turned to stone by the archon's own eye rays (see above), the spell does not require the target to make a Fortitude save to survive the transformation. Caster level 12th. ### Swoop (Ex) The owl archon can execute a swoop attack that is similar to a charge action in all respects, except as noted here. The owl archon must fly toward its target for a minimum of 40 feet in a straight line, if the swoop attack succeeds, the owl archon can attempt to grapple the target without provoking an attack of opportunity or deal double claw damage (2d8+8 points) instead. ### This ability's save DC is Constitution-base Spell-Like Abilities (Sp) Constant — freedom of movement; At will — calm animals (DC 13), charm animal (DC 13), dispel magic, faerie fire, speak with animals; 3/day — dismissal (DC 16), find the path (DC 18), greater dispel magic, neutralize poison (DC 16); 1/day — divine power, reincarnate. Caster level 12th. The save DCs are Charisma-based. #### ecology **Terrain** Seven Mounting Heavens of Celestia **Organization** Solitary, pair, or swoop (3-5) **Treasure** No coins; double goods; standard items **Advancement** 11–20 HD (Large); 21-30 HD (Huge) Owl archons patrol the skies of Celestia and other good-aligned planes. They primarily serve as airborne scouts, messengers, and spies for the throne archons. They can also serve as airborne in- fantry when needed. Beyond their duties to their superiors, owl archons also protect lesser celestial creatures— animals in particular. Harm- ing a celestial creature on the Upper Planes is one quick way to earn an owl archon’s wrath. Owl archons rarely announce their pres- ence. When they spot a potential threat, they alert their superi- ors before confronting the threat directly, although they are quite capable of dealing with most problems on their own. They do not require sleep and spend most of their time in flight. They periodically leave the skies to consort with allies on land or visit the courts of the celestial paragons. They are expected to give daily reports to their superiors, apprising them of possible threats on whatever plane they happen to reside. Owl archons stand 8 feet tall and weigh 300 pounds. They speak Celestial, Draconic, Infernal, and Sylvan.