>[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > > xMelee/Ranged: +50/+45 > > xSecondary: +45/+40 > > xMultiattack: +48/+43 > > xM/R_PA/PS: +40/+35 > > x2nd/PA: +35/+30 > > xMA_PA: +38/+33 > > xItterative: 4 > > xDmg; Str: +12; Str2: +18; StrOH: +6; StrPA: +32; StrPA2H: +48; StrPAOH: +16 > > xDCs; Str: 41; Dex: 36; Con: 29; Int: 29; Wis: 34; Cha: 34 > > xFeat; 13/19 (6) > > > > > > xLang; 0/0 (0) # Abomination, Anaxim <div class="grid-container"><div class="MON">Anaxim</div> <div class="CR">CR 22 (614,400 XP)</div> <div class="SOU">Epic Level Handbook pg. 158</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Medium Construct (abomination) **Init** +7 **Senses** blindsight 500 ft., true seeing; **Perception** +43 #### defense **AC** 37, 17 touch, 30 flat-footed (+7 Dex, +20 natural) **hp** 324 (38d10+134); fast healing 150; regeneration 00 **Fort** +12, **Refl** +19, **Will** +17 **Feint** 53, **Demoralize** 53 **DR** 30/epic and adamantine **Immune** abomination traits, magic; **Resist** cold 20, fire 20 #### offense **Speed** 60 ft., fly 200 ft. (perfect) **Melee** 2 spinning blades +52 (2d6+12), 2 slams +45 (1d4+6), shocking touch (2d6+6) **Ranged** electricity ray +45 touch (10d6 electricity) or 6 spikes +45 (2d6+12) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** sonic blast **Spell-Like Abilities** (CL 22nd; Concentrantion +27) > **Constant**— nondetection > **At will**— greater dispelling, displacement, improved invisibility, ethereal jaunt, true seeing > **4/day**— summon (level 9, 1 iron golem at 100%) save DC 15 + spell level #### statistics **Str** 35, **Dex** 25, **Con** —, **Int** 10, **Wis** 20, **Cha** 20 **BAB** +38, **CMB** +40, **CMD** +57, **TA** +50, **RTA** +45 **Feats** Blind-fight, Cleave, Devastating Critical (blade), Epic Toughness, Epic Weapon Focus (blade), Great Cleave, Improved Bull Rush, Improved Critical (blade), Improved Initiative, Improved Sunder, Overwhelming Critical (blade), Power Attack, Weapon Focus (blade) **Skills** Fly +53, Perception +43 **Languages** #### special abilities ### Sonic Blast (Ex) As a standard action, an anaxim can emit a 60-foot cone of sonic energy that deals 20d6 points of sonic damage to all creatures that fail a Reflex save (DC 29); those that succeed take half damage. #### ecology **Terrain** Any **Organization** Solitary, binary (pair), or command line (2–5 anaxims and 5–12 iron golems) **Treasure** Standard **Advancement** 39–48 HD (Large); 49–55 HD (Huge); 56–70 HD (Gargantuan); 71–140 HD (Colossal) Anaxims are the ill-conceived designscrafted by gods of the forge.Unlike most abomina-tions, anaxims are bornnot of lust, but piece bylabored piece from me-chanical designs inspiredby apocalyptic impulses. An-axims are constructs that werenot purged as they should havebeen, and so gained a pseudo-lifeof their own. Anaximsappear as human-sized conglomera-tions of iron,c l o c k w o r kgears, shear-ing blades, me-tallic fists, andother unfamiliarmoving parts of iron.Generally, they ap-pear unbalanced,unwieldy, and omi-nously jutting with too many cutting implements.An anaxim takes to the air by deploying a special set ofrotating blades from its back; once deployed, the bladesspin over its head with a constant roar of noise andrushing air.Most failures of forge gods are never discovered, butanaxims are somehow imbued with the spark of deific might that all abominations share. Despite their artificialpast, anaxims are animate and determined to maketheir own way in the world, seeking revenge forbeing consigned to the scrap heap by their per-fectionist creators.