>[!rimg]+ > ![[RedAbi.jpg]] > >[!debug]+ > > xMelee/Ranged: +11/+11 > > xSecondary: +6/+6 > > xMultiattack: +9/+9 > > xM/R_PA/PS: +11/+11 > > x2nd/PA: +6/+6 > > xMA_PA: +9/+9 > > xItterative: 2 > > xDmg; Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs; Str: 17; Dex: 17; Con: 17; Int: 15; Wis: 16; Cha: 17 > > xFeat; 4/4 (0) > > xClasSkil; Bluff, Diplomacy, Disguise, Fly, Intimidate, Knowledge (planes), Perception, Spellcraft > > OutsiderSaveDiff; +/- 4 > > xLang; 0/1 (1) # Abishai, Red <div class="grid-container"><div class="MON">Red Abishai</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Fiendish Codex 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider (evil) **Init** +7 **Senses** see in darkness; **Perception** +2 #### defense **AC** 21, 13 touch, 18 flat-footed (+3 Dex, +8 natural) **hp** 64 (8d10+24); regeneration 8 (holy water, good weapons) **Fort** +5, **Refl** +9, **Will** +8 **Feint** 20, **Demoralize** 20 **DR** 10/good; **SR** 19 **Immune** fire, poison; **Resist** acid 20, cold 20 **Weakness** vulnerable to holy water #### offense **Speed** 30 ft., fly 50 ft. (poor) **Melee** tail +12 (1d6+3 plus 2d6 fire), 2 claws +12 (1d4+3), bite +12 (1d6+3) **Space** 5 ft., **Reach** 5 ft. **Spell-Like Abilities** (CL 8th; Concentrantion +11) > **At will**— animate dead, change self, charm person, command, desecrate, detect alignment, major image, suggestion, scare > **1/day**— summon (level 1, 2d6 lemures at 50% or 1 abishai (random color) at 20%) #### statistics **Str** 17, **Dex** 17, **Con** 17, **Int** 12, **Wis** 14, **Cha** 16 **BAB** +8, **CMB** +11, **CMD** +24, **TA** +11, **RTA** +11 **Feats** Improved Initiative, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail) **Skills** Bluff +14, Diplomacy +11, Disguise +11, Fly +10, Intimidate +11, Knowledge (planes) +12, Perception +2, Spellcraft +9 **Languages** Abyssal