>[!rimg]+ > ![[BlueAbi.jpg]] > >[!debug]+ > > xMelee/Ranged: +10/+10 > > xSecondary: +5/+5 > > xMultiattack: +8/+8 > > xM/R_PA/PS: +10/+10 > > x2nd/PA: +5/+5 > > xMA_PA: +8/+8 > > xItterative: 2 > > xDmg; Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs; Str: 16; Dex: 16; Con: 16; Int: 13; Wis: 14; Cha: 15 > > xFeat; 2/4 (2) > > xClasSkil; Bluff, Diplomacy, Disguise, Fly, Intimidate, Perception, Spellcraft > > OutsiderSaveDiff; +/- 3 > > xLang; 0/0 (0) # Abishai, Blue <div class="grid-container"><div class="MON">Blue Abishai</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Fiendish Codex 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider (evil) **Init** +7 **Senses** see in darkness; **Perception** +1 #### defense **AC** 20, 13 touch, 17 flat-footed (+3 Dex, +7 natural) **hp** 56 (7d10+21); regeneration 7 (holy water, good weapons) **Fort** +5, **Refl** +8, **Will** +6 **Feint** 18, **Demoralize** 18 **DR** 10/good; **SR** 18 **Immune** fire, poison; **Resist** acid 20, cold 20 **Weakness** vulnerable to holy water #### offense **Speed** 30 ft., fly 50 ft. (poor) **Melee** tail +10 (1d6+3 plus 2d6 electricity), 2 claws +10 (1d4+2), bite +10 (1d6+2) **Space** 5 ft., **Reach** 5 ft. **Spell-Like Abilities** (CL 7th; Concentrantion +9) > **At will**— animate dead, change self, charm person, command, desecrate, detect alignment, major image, suggestion, scare > **1/day**— summon (level 1, 2d6 lemures at 50% or 1 abishai (random color) at 20%) #### statistics **Str** 16, **Dex** 16, **Con** 16, **Int** 11, **Wis** 13, **Cha** 15 **BAB** +7, **CMB** +10, **CMD** +23, **TA** +10, **RTA** +10 **Feats** Improved Initiative, Multiattack **Skills** Bluff +12, Diplomacy +9, Disguise +9, Fly +9, Intimidate +9, Perception +1, Spellcraft +7 **Languages**