>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> > xMelee/Ranged: +18/+15
> > xSecondary: +13/+10
> > xMultiattack: +16/+13
> > xM/R_PA/PS: +18/+15
> > x2nd/PA: +13/+10
> > xMA_PA: +16/+13
> > xItterative: 3
> > xDmg; Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs; Str: 21; Dex: 18; Con: 20; Int: 19; Wis: 22; Cha: 21
> > xFeat; 7/7 (0)
> >
> >
> > xLang; 0/2 (2)
# Abeil, Queen
<div class="grid-container"><div class="MON">Queen Abeil</div>
<div class="CR">CR 12 (19,200 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Medium Monstrous Humanoid
**Init** +1, with hive mind: +5
**Senses** darkvision 60 ft.; **Perception** +9
#### defense
**AC** 11, 11 touch, 10 flat-footed (+1 Dex)
**hp** 112 (14d10+42)
**Fort** +9, **Refl** +10, **Will** +14
**Feint** 33, **Demoralize** 29
**DR** 10/magic; **SR** 23
#### offense
**Speed** 40 ft., fly 80 ft. (good)
**Melee** 2 claws +18 (1d4+4 plus grab), sting +13 (1d4+2 plus poison) or sickle +18/+13/+8 (1d6+4), sting +13 (2d4+2 plus poison)
**Ranged** mwk mighty composite longbow +16/+11/+6 (1d8+4/×3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** drone, impale, poison
#### statistics
**Str** 18, **Dex** 13, **Con** 16, **Int** 15, **Wis** 21, **Cha** 18
**BAB** +14, **CMB** +18, **CMD** +29, **TA** +18, **RTA** +15
**Feats** Alertness, Dodge, Flyby Attack, Great Fortitude, Improved Initiative, Item creation feat (any one), metamagic feat (any one)
**Skills** Diplomacy +18, Fly +22, Intimidate +21, Knowledge (nature) +16, Perception +9, Sense Motive +23, Spellcraft +16
**Languages** Telepathy 100 ft.
**SQ** hive mind
#### special abilities
### Drone (Su)
As a full-round action, an abeil can beat its wings to create a droning buzz in a 60-foot spread. Each creature in the area must make a Will save (DC 21) or fall asleep. Abeils are immune to their own drone attacks as well as those of other abeils.
### Hive Mind (Ex)
Abeils share a telepathic bond with other members of their hive that enhances their hive mates’ perception. As long as a abeil is within telepathic range of at least one hive mate, it gains a +4 racial bonus on initiative checks and Perception checks. If at least one abeil disbelieves an illusion, all abeil within its telepathic range are also considered to disbelieve that illusion. If one abeil is aware of combatants, all other hive mates within the range of its telepathy are also aware of those combatants.
### Impale (Ex)
An abiel who makes a successful grapple check automatically hits their opponent with their sting.
### Poison (Ex)
Sting—Injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d2 Strength drain; cure 1 save. The DC save is Constitution-based.