>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> > xMelee/Ranged: +6/+2
> > xSecondary: +1/-3
> > xMultiattack: +4/+0
> > xM/R_PA/PS: +6/+2
> > x2nd/PA: +1/-3
> > xMA_PA: +4/+0
> > xItterative: 1
> > xDmg; Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs; Str: 16; Dex: 12; Con: 13; Int: 11; Wis: 10; Cha: 9
> > xFeat; —/0 (0)
> >
> >
> > xLang; 0/0 (0)
# Aballin
<div class="grid-container"><div class="MON">Aballin</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Monster Compendium: Monsters of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Ooze
**Init** +1
**Senses** blindsight 60 ft.; **Perception** -1
#### defense
**AC** 10, 10 touch, 9 flat-footed (+1 Dex, -1 size)
**hp** 18 (3d8+6)
**Fort** +3, **Refl** +2, **Will** +0
**Feint** —, **Demoralize** —
**DR** 5/magic
**Weakess** vulnerable to water-affecting spells
#### offense
**Speed** 20 ft., swim 40 ft.
**Melee** slam +6 (1d6+7 plus drown)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** drown
#### statistics
**Str** 21, **Dex** 13, **Con** 14, **Int** —, **Wis** 9, **Cha** 6
**BAB** +2, **CMB** +8, **CMD** +19, **TA** +6, **RTA** +2
**Skills** Perception -1, Swim +13
**Languages**
**SQ** passive state
#### special abilities
### Drown (Ex)
The first victim hit by an aballin's pseudopods must make an opposed grapple check with the aballin (the monster's bonus on this check is +11). If the aballin wins this check, it draws the victim into its fluid body. The victim is at risk of drowning. Because the aballin is composed of acid, not water, spells such as water breathing offer no help in surviving the effect of drowning in their fluids. A trapped victim can attack the aballin or make additional grapple checks to escape its grasp. The character cannot cast spells with a verbal component or use any other item or ability that requires speech. If other characters use edged weapons to attack the aballin while it is holding a victim, those attacks have a 25% chance of hitting the trapped character, and they do no harm to the aballin. While holding a victim, the aballin continues to attack with its pseudopods, dealing slam damage to other characters.
### Passive State (Ex)
In its passive state, an aballin cannot be harmed by any attacks that would not affect a normal pool of water.
### Vulnerable to Water-Affecting Spells (Ex)
A transmute water to dust spell forces an aballin to make a Fortitude save (the DC is determined by the attributes of the caster) or perish. A lower water spell forces an aballin to release a trapped character if it fails a Fortitude save.