# Ayperobos Swarm >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +12/+24 > >Secondary: +7/+19 > >Multiattack: +10/+22 > >M/R_PA: +12/+24 > >2nd/PA: +7/+19 > >MA_PA: +10/+22 > >Itterative: 3 > > xDmg:: Str: -5; Str2: -7; StrOH: -2; StrPA: -5; StrPA2H: -7; StrPAOH: -2 > > xDCs:: Str: 11; Dex: 23; Con: 17; Int: 15; Wis: 18; Cha: 17 > > xFeat:: 5/7 (2) > > xClasSkil:: Fly, Intimidate, Perception, Stealth, Survival > > SaveDiff:: +/- 4 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Ayperobos Swarm</div> <div class="CR">CR 12 (19,200 XP)</div> <div class="SOU">Fiendish Codex 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Diminutive Outsider (swarm) **Init** +11 **Senses** scent; **Perception** +18 #### defense **AC** 25, 21 touch, 18 flat-footed (+7 Dex, +4 natural, +4 size) **hp** 78 (13d10+13); regeneration 3 (silver or good weapons, and good spells) **Fort** +5, **Refl** +15, **Will** +10 **Feint** —, **Demoralize** — **Defensive Abilities** swarm traits **Immune** weapon damage #### offense **Speed** 5 ft., fly 90 ft. (perfect) **Melee** swarm (3d6 plus disease and distraction) **Space** 10 ft., **Reach** 0 ft. **Special Attacks** control body, disease **Spell-Like Abilities** (CL 13th; Concentration +14) > **1/day**— summon (level 5, 1 ayperbos swarm at 75%) #### statistics **Str** 1, **Dex** 24, **Con** 13, **Int** 8, **Wis** 15, **Cha** 13 **BAB** +13, **CMB** —, **CMD** —, **TA** +12, **RTA** +24 **Feats** [[Ability Focus]] (disease), [[Ability Focus]] (distraction), [[Dodge]], [[Improved Initiative]], [[Mobility,]] **Skills** Fly +37, Intimidate +14, Perception +18, Stealth +29, Survival +15 **Languages** #### special abilities ### Control Body (Ex) An ayperobos swarm automatically burrows into the flesh of any creature that is within its space and fails a Fortitude save to resist becoming distracted (see below). The swarm is removed from play as it takes control of the victim's body. This ability functions like the dominate monster spell. Each round, the subject gains a new Fortitude save to expel the swarm from its body. Should the subject succeed, the swarm leaves the victim's body and occupies the same space it did before seizing control, filling a 10-foot square that must include the subject. Those creatures that eject the swarm also resist the distraction effect for that round. ### Disease (Ex) Devil Chills (Ex) Swarm—Injury; save Fort DC 17, onset 1d4 days, frequency 1/day, effect 1d4 Str damage, cure 3 consecutive saves.