# Ayperobos Swarm
>[!rimg]+
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*What at first looks like a cloud of bloody mist is revealed to be a swarm of tiny men. Individually they look like fat hairy humanoids with crimson skin, horns, and disproportionately large mouths. They flutter about on sparrow wings, moving together in unison, as if they were one creature.*
<div class="grid-container"><div class="MON">Ayperobos Swarm</div>
<div class="CR">CR 12 (19,200 XP)</div>
<div class="SOU">Fiendish Codex 2 pg. 115</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Diminutive Outsider (swarm)
**Init** +11
**Senses** darkvision 60 ft., scent, see in darkness; **Perception** +18
#### defense
**AC** 26, 22 touch, 18 flat-footed (+7 Dex, +1 dodge, +4 natural, +4 size)
**hp** 85 (13d10+13); regeneration 3 (silver or good weapons, and good spells)
**Fort** +7, **Refl** +15, **Will** +10
**Feint** 25, **Demoralize** 25
**Defensive Abilities** swarm traits
**DR** 10/good or silver; **SR** 23
**Immune** fire, poison, weapon damage; **Resist** acid 10, cold 10
#### offense
**Speed** 5 ft., fly 90 ft. (perfect)
**Melee** swarm (2d6 plus disease and distraction)
**Space** 10 ft., **Reach** 0 ft.
**Special Attacks** distraction (DC 19), inhabit
**Spell-Like Abilities** (CL 13th, Concentration +14)
> **1/day**— _summon_ (level 5, 1 ayperbos swarm at 75%)
#### statistics
**Str** 1, **Dex** 24, **Con** 13, **Int** 8, **Wis** 15, **Cha** 13
**BAB** +13, **CMB** —, **CMD** —, **TA** +12, **RTA** +24
**Feats** [[Ability Focus]] (disease), [[Ability Focus]] (distraction), [[Dodge]], [[Great Fortitude]], [[Improved Initiative]], [[Lightning Reflexes]], [[Mobility]]
**Skills** Disguise +17, Fly +21, Intimidate +17, Perception +18, Stealth +29, Survival +18
**Languages** Celestial, Draconic, Infernal; telepathy 100 ft.
#### special abilities
### Inhabit (Ex)
An ayperobos swarm can enter the body of any creature affected by its distraction ability. While it inhabits a body, an ayperobos swarm control the victim’s movement and actions as if using dominate monster. The infested creature is able to take mental-only actions, but must succeed on a DC 25 Concentration check to cast spells. inhabited creatures can make a Fortitude save at the end of each round to attempt to expel the swarm from their body. Any attack against the hosting creature deals half damage to the ayperobos swarm, ignoring its swarm traits (but not its DR or other resistances and immunities). A _remove disease_ or _heal_ spell cast on an inhabited victim forces the ayperobos swarm to abandon its host.
An ayperobos-inhabited creature is easy to spot, since its skin crawls with the forms of the creatures inside. A swarm can attempt a Disguise check to conceal its inhabitation of a host, with a -4 penalty if currently inhabiting a Small host.
### Disease (Ex)
Devil Chills (Ex) Swarm—Injury; save Fort DC 19, onset 1d4 days, frequency 1/day, effect 1d4 Str damage, cure 3 consecutive saves. The Save DC is Constitution-based.
#### tactics
#### ecology
**Terrain**
**Organization**
**Treasure**
**Advancement**