# Avalancher
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slamMelee/Ranged: +11/+6
> >Secondary: +6/+1
> >Multiattack: +9/+4
> >M/R_PA: +9/+4
> >2nd/PA: +4/-1
> >MA_PA: +7/+2
> >Itterative: 2
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +10; StrPA2H: +15; StrPAOH: +5
> > xDCs:: Str: 19; Dex: 14; Con: 18; Int: 10; Wis: 14; Cha: 13
> > xFeat:: 3/3 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Avalancher</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Magical Beast (earth)
**Init** +1
**Senses** darkvision 60 ft., all-around vision; **Perception** +1
#### defense
**AC** 18, 10 touch, 17 flat-footed (+1 Dex, +8 natural, -1 size)
**hp** 60 (6d10+30)
**Fort** +12, **Refl** +6, **Will** +3
**Feint** 17, **Demoralize** 17
**Immune** bludgeoning damage
#### offense
**Speed** 40 ft., burrow 10 ft., climb 20 ft.
**Melee** slam +11 (1d6+9)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** cause avalanche
**Spell-Like Abilities** (CL 9th; Concentration +9)
> **1/day**— transmute rock to mud
#### statistics
**Str** 22, **Dex** 12, **Con** 21, **Int** 5, **Wis** 12, **Cha** 11
**BAB** +6, **CMB** +11, **CMD** 22, **TA** +11, **RTA** +6
**Feats** [[Great Fortitude]], [[Improved Bull Rush]], [[Power Attack]]
**Skills** Climb +23, Perception +1
**Languages**
#### special abilities
### Cause Avalanche (Su)
Three times per day, an avalancher can let loose a low, rumbling noise that causes avalanches. This avalanche originates within 30 feet of the avalancher and must take place on terrain that has both loose rock and a significant slope (DM's discretion). The avalanche moves down a 45-degree slope at a speed of 30 feet per round (slower on a gentler slope, faster on a steeper one). It spreads outward in a cone, dealing 2d6 points of damage to anyone caught in its path (DC 15 Reflex half). Creatures that fail this save must succeed at a DC 20 Reflex save or become buried beneath the rocks. Buried characters take 1d6 points of nonlethal damage per minute. If a buried character falls unconscious, he or she must succeed at a DC 15 Constitution check or take 1d6 points of lethal damage every minute thereafter until freed or dead.