# Avalancher >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slamMelee/Ranged: +11/+6 > >Secondary: +6/+1 > >Multiattack: +9/+4 > >M/R_PA: +9/+4 > >2nd/PA: +4/-1 > >MA_PA: +7/+2 > >Itterative: 2 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +10; StrPA2H: +15; StrPAOH: +5 > > xDCs:: Str: 19; Dex: 14; Con: 18; Int: 10; Wis: 14; Cha: 13 > > xFeat:: 3/3 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Avalancher</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Magical Beast (earth) **Init** +1 **Senses** darkvision 60 ft., all-around vision; **Perception** +1 #### defense **AC** 18, 10 touch, 17 flat-footed (+1 Dex, +8 natural, -1 size) **hp** 60 (6d10+30) **Fort** +12, **Refl** +6, **Will** +3 **Feint** 17, **Demoralize** 17 **Immune** bludgeoning damage #### offense **Speed** 40 ft., burrow 10 ft., climb 20 ft. **Melee** slam +11 (1d6+9) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** cause avalanche **Spell-Like Abilities** (CL 9th; Concentration +9) > **1/day**— transmute rock to mud #### statistics **Str** 22, **Dex** 12, **Con** 21, **Int** 5, **Wis** 12, **Cha** 11 **BAB** +6, **CMB** +11, **CMD** 22, **TA** +11, **RTA** +6 **Feats** [[Great Fortitude]], [[Improved Bull Rush]], [[Power Attack]] **Skills** Climb +23, Perception +1 **Languages** #### special abilities ### Cause Avalanche (Su) Three times per day, an avalancher can let loose a low, rumbling noise that causes avalanches. This avalanche originates within 30 feet of the avalancher and must take place on terrain that has both loose rock and a significant slope (DM's discretion). The avalanche moves down a 45-degree slope at a speed of 30 feet per round (slower on a gentler slope, faster on a steeper one). It spreads outward in a cone, dealing 2d6 points of damage to anyone caught in its path (DC 15 Reflex half). Creatures that fail this save must succeed at a DC 20 Reflex save or become buried beneath the rocks. Buried characters take 1d6 points of nonlethal damage per minute. If a buried character falls unconscious, he or she must succeed at a DC 15 Constitution check or take 1d6 points of lethal damage every minute thereafter until freed or dead.