# Automaton, Pulverizer
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slamsMelee/Ranged: +10/+5
> >Secondary: +5/+0
> >Multiattack: +8/+3
> >M/R_PA: +10/+5
> >2nd/PA: +5/+0
> >MA_PA: +8/+3
> >Itterative: 1
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 17; Dex: 12; Con: 12; Int: 12; Wis: 11; Cha: 9
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Pulverizer</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Construct
**Init** +0
**Senses** blindsight 40 ft.; **Perception** -1
#### defense
**AC** 21, 10 touch, 21 flat-footed (+11 natural)
**hp** 45 (5d10+20)
**Fort** +1, **Refl** +1, **Will** +0
**Feint** —, **Demoralize** —
#### offense
**Speed** 40 ft.
**Melee** 2 slams +10 (1d4+5)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** sonic shriek, unreliable
#### statistics
**Str** 21, **Dex** 11, **Con** —, **Int** —, **Wis** 9, **Cha** 4
**BAB** +5, **CMB** +10, **CMD** 20, **TA** +10, **RTA** +5
**Skills** Perception -1
**Languages**
#### special abilities
### Sonic Shriek (Ex)
Once per round as a standard action, a pulverizer can loose a cone of sonic energy 30 feet long. Everything within the cone takes 1d8 points of sonic damage. In addition, every creature within the cone that fails a Fortitude save (DC 13) is stunned for 1 round. (This value incorporates a +5 racial bonus to the save DC).
### Unreliable (Ex)
The shadow consciousness of an automaton is only quasi-real, like the consciousness of a creation such as a simulacrum. Each round on its turn, the Hammerer has a 50% chance to act normally; otherwise, it takes no action.