# Automaton, Pulverizer >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slamsMelee/Ranged: +10/+5 > >Secondary: +5/+0 > >Multiattack: +8/+3 > >M/R_PA: +10/+5 > >2nd/PA: +5/+0 > >MA_PA: +8/+3 > >Itterative: 1 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 17; Dex: 12; Con: 12; Int: 12; Wis: 11; Cha: 9 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Pulverizer</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Construct **Init** +0 **Senses** blindsight 40 ft.; **Perception** -1 #### defense **AC** 21, 10 touch, 21 flat-footed (+11 natural) **hp** 45 (5d10+20) **Fort** +1, **Refl** +1, **Will** +0 **Feint** —, **Demoralize** — #### offense **Speed** 40 ft. **Melee** 2 slams +10 (1d4+5) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** sonic shriek, unreliable #### statistics **Str** 21, **Dex** 11, **Con** —, **Int** —, **Wis** 9, **Cha** 4 **BAB** +5, **CMB** +10, **CMD** 20, **TA** +10, **RTA** +5 **Skills** Perception -1 **Languages** #### special abilities ### Sonic Shriek (Ex) Once per round as a standard action, a pulverizer can loose a cone of sonic energy 30 feet long. Everything within the cone takes 1d8 points of sonic damage. In addition, every creature within the cone that fails a Fortitude save (DC 13) is stunned for 1 round. (This value incorporates a +5 racial bonus to the save DC). ### Unreliable (Ex) The shadow consciousness of an automaton is only quasi-real, like the consciousness of a creation such as a simulacrum. Each round on its turn, the Hammerer has a 50% chance to act normally; otherwise, it takes no action.