# Automaton, Hammerer
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slamMelee/Ranged: +10/+3
> >Secondary: +5/-2
> >Multiattack: +8/+1
> >M/R_PA: +10/+3
> >2nd/PA: +5/-2
> >MA_PA: +8/+1
> >Itterative: 1
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3
> > xDCs:: Str: 18; Dex: 11; Con: 11; Int: 11; Wis: 10; Cha: 8
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Hammerer</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Construct
**Init** +0
**Perception** -1
#### defense
**AC** 21, 10 touch, 21 flat-footed (+11 natural)
**hp** 35 (3d10+20)
**Fort** +1, **Refl** +1, **Will** +0
**Feint** —, **Demoralize** —
#### offense
**Speed** 20 ft.
**Melee** slam +10 (1d4+10)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** unreliable
#### statistics
**Str** 25, **Dex** 11, **Con** —, **Int** —, **Wis** 9, **Cha** 4
**BAB** +3, **CMB** +10, **CMD** 20, **TA** +10, **RTA** +3
**Skills** Perception -1
**Languages**
#### special abilities
### Unreliable (Ex)
The shadow consciousness of an automaton is only quasi-real, like the consciousness of a creation such as a simulacrum. Each round on its turn, the Hammerer has a 50% chance to act normally; otherwise, it takes no action.