# Automaton, Hammerer >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slamMelee/Ranged: +10/+3 > >Secondary: +5/-2 > >Multiattack: +8/+1 > >M/R_PA: +10/+3 > >2nd/PA: +5/-2 > >MA_PA: +8/+1 > >Itterative: 1 > > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3 > > xDCs:: Str: 18; Dex: 11; Con: 11; Int: 11; Wis: 10; Cha: 8 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Hammerer</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Construct **Init** +0 **Perception** -1 #### defense **AC** 21, 10 touch, 21 flat-footed (+11 natural) **hp** 35 (3d10+20) **Fort** +1, **Refl** +1, **Will** +0 **Feint** —, **Demoralize** — #### offense **Speed** 20 ft. **Melee** slam +10 (1d4+10) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** unreliable #### statistics **Str** 25, **Dex** 11, **Con** —, **Int** —, **Wis** 9, **Cha** 4 **BAB** +3, **CMB** +10, **CMD** 20, **TA** +10, **RTA** +3 **Skills** Perception -1 **Languages** #### special abilities ### Unreliable (Ex) The shadow consciousness of an automaton is only quasi-real, like the consciousness of a creation such as a simulacrum. Each round on its turn, the Hammerer has a 50% chance to act normally; otherwise, it takes no action.