# Astral Stalker >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >clawsMelee/Ranged: +19/+17 > >Secondary: +14/+12 > >Multiattack: +17/+15 > >M/R_PA: +19/+17 > >2nd/PA: +14/+12 > >MA_PA: +17/+15 > >Itterative: 3 > > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3 > > xDCs:: Str: 23; Dex: 21; Con: 22; Int: 17; Wis: 19; Cha: 21 > > xFeat:: 6/6 (0) > > xClasSkil:: Acrobatics, Climb, Perception, Sense Motive, Sleight of Hand, Stealth, Survival > > SaveDiff:: +/- 4 > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Astral Stalker</div> <div class="CR">CR 12 (19,200 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider **Init** +9 **Senses** darkvision 120 ft., scent; **Perception** +22 #### defense **AC** 30, 20 touch, 25 flat-footed (+5 deflection, +5 Dex, +10 natural) **hp** 132 (12d10+72) **Fort** +15, **Refl** +18, **Will** +18 **Feint** 32, **Demoralize** 25 **Defensive Abilities** elusive prey, evasion, unearthly grace **DR** 10/magic #### offense **Speed** 50 ft., climb 20 ft. **Melee** 2 claws +20 (1d4+7/19-20 plus poison) **Ranged** throat dart +17 (1d4+7 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** throat dart #### statistics **Str** 25, **Dex** 21, **Con** 23, **Int** 12, **Wis** 16, **Cha** 20 **BAB** +12, **CMB** +19, **CMD** 39, **TA** +19, **RTA** +17 **Feats** [[Alertness]], [[Improved Critical]] (claw), [[Improved Initiative]], [[Improved Natural Attack]] (claw), [[Iron Will]], [[Weapon Focus]] (claw) **Skills** Acrobatics +17 (+8 when jumping), Climb +27, Perception +22, Sense Motive +22, Sleight of Hand +17, Stealth +20, Survival +15 **Languages** **SQ** hide in plain sight, swift tracker #### special abilities ### Elusive Prey (Ex) An astral stalker is difficult to track. Anyone trying to track one takes a -10 penalty on Survival checks. ### Evasion (Ex) An astral stalker can avoid even magical and unusual attacks with great agility. If it makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, it instead takes no damage. ### Hide in Plain Sight (Ex) An astral stalker can use the Hide skill in any sort of natural terrain, even if the terrain does not grant cover or concealment. ### Poison (Ex) Claw —Injury; save Fort DC 22; frequency 1 round; initial effect Paralysis for 1d4 rounds; secondary effect none; cure 2 consecutive saves. The DC save is Constitution-based. ### Poison (Ex) Dart—Injury; save Fort DC 22; frequency 1 round; initial effect Paralysis for 1d4 rounds; secondary effect none; cure 2 consecutive saves. The DC save is Constitution-based. ### Swift Tracker (Ex) An astral stalker can move at its normal speed while following tracks without taking the normal -5 penalty. It takes only a -10 penalty (instead of the normal -20 penalty) when moving at up to twice normal speed while tracking. ### Throat Dart (Ex) An astral stalker's throat dart has a range of 150 feet with no range increment. ### Unearthly Grace (Su) An astral stalker adds its Charisma modifier as a bonus on all its saving throws and as a deflection bonus to its Armor Class.