# Astral Stalker
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >clawsMelee/Ranged: +19/+17
> >Secondary: +14/+12
> >Multiattack: +17/+15
> >M/R_PA: +19/+17
> >2nd/PA: +14/+12
> >MA_PA: +17/+15
> >Itterative: 3
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3
> > xDCs:: Str: 23; Dex: 21; Con: 22; Int: 17; Wis: 19; Cha: 21
> > xFeat:: 6/6 (0)
> > xClasSkil:: Acrobatics, Climb, Perception, Sense Motive, Sleight of Hand, Stealth, Survival
> > SaveDiff:: +/- 4
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Astral Stalker</div>
<div class="CR">CR 12 (19,200 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Outsider
**Init** +9
**Senses** darkvision 120 ft., scent; **Perception** +22
#### defense
**AC** 30, 20 touch, 25 flat-footed (+5 deflection, +5 Dex, +10 natural)
**hp** 132 (12d10+72)
**Fort** +15, **Refl** +18, **Will** +18
**Feint** 32, **Demoralize** 25
**Defensive Abilities** elusive prey, evasion, unearthly grace
**DR** 10/magic
#### offense
**Speed** 50 ft., climb 20 ft.
**Melee** 2 claws +20 (1d4+7/19-20 plus poison)
**Ranged** throat dart +17 (1d4+7 plus poison)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** throat dart
#### statistics
**Str** 25, **Dex** 21, **Con** 23, **Int** 12, **Wis** 16, **Cha** 20
**BAB** +12, **CMB** +19, **CMD** 39, **TA** +19, **RTA** +17
**Feats** [[Alertness]], [[Improved Critical]] (claw), [[Improved Initiative]], [[Improved Natural Attack]] (claw), [[Iron Will]], [[Weapon Focus]] (claw)
**Skills** Acrobatics +17 (+8 when jumping), Climb +27, Perception +22, Sense Motive +22, Sleight of Hand +17, Stealth +20, Survival +15
**Languages**
**SQ** hide in plain sight, swift tracker
#### special abilities
### Elusive Prey (Ex)
An astral stalker is difficult to track. Anyone trying to track one takes a -10 penalty on Survival checks.
### Evasion (Ex)
An astral stalker can avoid even magical and unusual attacks with great agility. If it makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, it instead takes no damage.
### Hide in Plain Sight (Ex)
An astral stalker can use the Hide skill in any sort of natural terrain, even if the terrain does not grant cover or concealment.
### Poison (Ex)
Claw —Injury; save Fort DC 22; frequency 1 round; initial effect Paralysis for 1d4 rounds; secondary effect none; cure 2 consecutive saves. The DC save is Constitution-based.
### Poison (Ex)
Dart—Injury; save Fort DC 22; frequency 1 round; initial effect Paralysis for 1d4 rounds; secondary effect none; cure 2 consecutive saves. The DC save is Constitution-based.
### Swift Tracker (Ex)
An astral stalker can move at its normal speed while following tracks without taking the normal -5 penalty. It takes only a -10 penalty (instead of the normal -20 penalty) when moving at up to twice normal speed while tracking.
### Throat Dart (Ex)
An astral stalker's throat dart has a range of 150 feet with no range increment.
### Unearthly Grace (Su)
An astral stalker adds its Charisma modifier as a bonus on all its saving throws and as a deflection bonus to its Armor Class.