# Astral Dreadnought >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >clawsMelee/Ranged: +30/+12 > >Secondary: +25/+7 > >Multiattack: +28/+10 > >M/R_PA: +25/+7 > >2nd/PA: +20/+2 > >MA_PA: +23/+5 > >Itterative: 4 > > xDmg:: Str: +16; Str2: +24; StrOH: +8; StrPA: +26; StrPA2H: +39; StrPAOH: +13 > > xDCs:: Str: 35; Dex: 17; Con: 32; Int: 15; Wis: 21; Cha: 23 > > xFeat:: 7/9 (2) > > xClasSkil:: Fly, Perception, Survival > > SaveDiff:: +/- 5 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Astral Dreadnought</div> <div class="CR">CR 17 (102,400 XP)</div> <div class="SOU">Manual of the Planes</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Gargantuan Outsider **Init** +2 **Perception** +2 **Aura** frightful presence (DC 23 Will, 200 ft.) #### defense **AC** 20, 4 touch, 22 flat-footed (-2 Dex, +16 natural, -4 size) **hp** 324 (18d10+234) **Fort** +19, **Refl** +9, **Will** +13 **Feint** 30, **Demoralize** 30 **SR** 28 #### offense **Speed** fly 180 ft. (poor) **Melee** 2 claws +30 (2d6+16), bite +30 (3d6+16 plus grab) **Space** 20 ft., **Reach** 15 ft. **Special Attacks** antimagic cone, sever silver cord #### statistics **Str** 42, **Dex** 7, **Con** 37, **Int** 3, **Wis** 14, **Cha** 18 **BAB** +18, **CMB** +33, **CMD** 41, **TA** +30, **RTA** +12 **Feats** [[Improved Bull Rush]], [[Improved Critical]] (bite), [[Improved Critical]] (claw), [[Improved Initiative]], [[Improved Sunder]], [[Multiattack]], [[Power Attack]] **Languages** #### special abilities ### Antimagic Cone (Su) The astral dredenought's central eye continually produces a 240-foot cone of antimagic. It can set the area of effect once per round as a free action, or it can choose to deactivate this ability by closing its central eye. The astral dredenaught's antimagic cone does not suppress those that brought the subjects to the Astral Plane in the first place. Those effects are locked in place while the subjects are in the cone and cannot be dismissed, trapping the subjects on the Astral Plane while under its effect. This ability otherwise functions as antimatic field. ### Sever Silver Cord (Ex) If the astral dreadnought can attack an astral traveler's back (by flanking it, catching it flat-footed, or pursuing it while panicked and fleeing), it can attack the silver cord that connects the astral form to its material counterpart. The normally insubstantial cord is treated as a tangible object with the owner's AC, hardness 10, and 20 hit points. A silver cord visibly trails 5 feet behind an astral traveler before fading into the astral medium. Attacking it draws an attack of opportunity from the astral traveler. When the cord is damaged, the astral traveler must succeed at a Fortitude save (DC 13) or be immediately forced to return to its body. Severing the silver cord destroys both the astral form and the body on the Material Plane.