# Assassin Bug >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >stingMelee/Ranged: -1/+6 > >Secondary: -6/+1 > >Multiattack: -3/+4 > >M/R_PA: -1/+6 > >2nd/PA: -6/+1 > >MA_PA: -3/+4 > >Itterative: 1 > > xDmg:: Str: -5; Str2: -7; StrOH: -2; StrPA: -5; StrPA2H: -7; StrPAOH: -2 > > xDCs:: Str: 5; Dex: 12; Con: 10; Int: 10; Wis: 10; Cha: 7 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Assassin Bug</div> <div class="CR">CR 1 (400 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Diminutive Vermin **Init** +2 **Perception** +0 #### defense **AC** 16, 16 touch, 14 flat-footed (+2 Dex, +4 size) **hp** 4 (1d8) **Fort** +2, **Refl** +2, **Will** +0 **Feint** —, **Demoralize** — #### offense **Speed** 10 ft., fly 40 ft. (good) **Melee** sting +6 (1-5 plus poison eggs) **Space** 1 ft., **Reach** 0 ft. **Special Attacks** implantation #### statistics **Str** 1, **Dex** 15, **Con** 11, **Int** —, **Wis** 10, **Cha** 4 **BAB** +0, **CMB** -9, **CMD** 3, **TA** -1, **RTA** +6 **Feats** [[Weapon Finesse]]<sup>B</sup> **Skills** Perception +0 **Languages** #### special abilities ### Implantation (Ex) After the male strikes, the female strikes at the area just poisoned by the male. She also stings the prey, but she injects the target with eggs. A dozen eggs are always injected, but only 1d6+6 will hatch. These eggs hatch in 1d12+12 hours. As soon as they hatch, the larvae begin to devour the host's body and cause one point of damage per hour, causing immense, nearly immobilizing, pain. The larvae incubate inside the host's body for two weeks, it does not matter if the host is alive for the entire period or not. After the two weeks, the larvae burrow out of the host's body as full adults. The eggs can be removed before they hatch by burning them out or cutting them out. Inflicting 4 points of fire or acid damage to the infected area will kill the eggs. Inflicting 6 points of damage from a bladed weapon will also remove the eggs. A successful Heal check at DC 10 will halve either of these damages. After the eggs have hatched, the only way to remove the larvae is a remove disease or other powerful magic or psionic powers.