# Asperi
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >hoovesMelee/Ranged: +7/+6
> >Secondary: +2/+1
> >Multiattack: +5/+4
> >M/R_PA: +7/+6
> >2nd/PA: +2/+1
> >MA_PA: +5/+4
> >Itterative: 1
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 16; Dex: 15; Con: 15; Int: 14; Wis: 14; Cha: 14
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Asperi</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Magical Beast (air, cold)
**Init** +3
**Senses** true seeing; **Perception** +11
#### defense
**AC** 16, 12 touch, 13 flat-footed (+3 Dex, +4 natural, -1 size)
**hp** 32 (4d10+12)
**Fort** +7, **Refl** +7, **Will** +3
**Feint** 16, **Demoralize** 16
**Immune** cold, gaze
#### offense
**Speed** 60 ft., fly 120 ft. (average)
**Melee** 2 hooves +7 (1d8+4), bite +5 (1d8+4)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** ride the wind
**Spell-Like Abilities** (CL 8th; Concentration +10)
> **4/day**— feather fall
#### statistics
**Str** 18, **Dex** 16, **Con** 16, **Int** 15, **Wis** 15, **Cha** 15
**BAB** +4, **CMB** +9, **CMD** 22, **TA** +7, **RTA** +6
**Feats** [[Alertness]], [[Flyby Attack]]
**Skills** Fly +8, Intimidate +6, Perception +11, Survival +6
**Languages**
**SQ** ride the wind
#### special abilities
### Ride the Wind (Su)
Asperii are able to ride air currents of natural or magical nature. This allows an asperii to add 5 feet to its fly speed for each mile per hour of wind over 20.