# Asperi >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >hoovesMelee/Ranged: +7/+6 > >Secondary: +2/+1 > >Multiattack: +5/+4 > >M/R_PA: +7/+6 > >2nd/PA: +2/+1 > >MA_PA: +5/+4 > >Itterative: 1 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 16; Dex: 15; Con: 15; Int: 14; Wis: 14; Cha: 14 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Asperi</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Magical Beast (air, cold) **Init** +3 **Senses** true seeing; **Perception** +11 #### defense **AC** 16, 12 touch, 13 flat-footed (+3 Dex, +4 natural, -1 size) **hp** 32 (4d10+12) **Fort** +7, **Refl** +7, **Will** +3 **Feint** 16, **Demoralize** 16 **Immune** cold, gaze #### offense **Speed** 60 ft., fly 120 ft. (average) **Melee** 2 hooves +7 (1d8+4), bite +5 (1d8+4) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** ride the wind **Spell-Like Abilities** (CL 8th; Concentration +10) > **4/day**— feather fall #### statistics **Str** 18, **Dex** 16, **Con** 16, **Int** 15, **Wis** 15, **Cha** 15 **BAB** +4, **CMB** +9, **CMD** 22, **TA** +7, **RTA** +6 **Feats** [[Alertness]], [[Flyby Attack]] **Skills** Fly +8, Intimidate +6, Perception +11, Survival +6 **Languages** **SQ** ride the wind #### special abilities ### Ride the Wind (Su) Asperii are able to ride air currents of natural or magical nature. This allows an asperii to add 5 feet to its fly speed for each mile per hour of wind over 20.