# Aspect of Mammon >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >unholy cold iron shortspearMelee/Ranged: +38/+28 > >Secondary: +33/+23 > >Multiattack: +36/+26 > >M/R_PA: +38/+28 > >2nd/PA: +33/+23 > >MA_PA: +36/+26 > >Itterative: 4 > > xDmg:: Str: +12; Str2: +18; StrOH: +6; StrPA: +12; StrPA2H: +18; StrPAOH: +6 > > xDCs:: Str: 36; Dex: 26; Con: 35; Int: 33; Wis: 33; Cha: 31 > > xFeat:: 10/14 (4) > > xClasSkil:: Appraise, Bluff, Diplomacy, Disguise, Intimidate, Knowledge (arcana), Knowledge (local), Knowledge (nobility), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Spellcraft, Stealth, Survival > > SaveDiff:: +/- 7 > > xLang:: 0/9 (9) <div class="grid-container"><div class="MON">Aspect of Mammon</div> <div class="CR">CR 21 (409,600 XP)</div> <div class="SOU">Fiendish Codex 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Outsider (devil, evil, lawful) **Init** +6 **Senses** see in darkness; **Perception** +40 **Aura** fear (DC 31 Will, 20 ft.) #### defense **AC** 41, 15 touch, 39 flat-footed (+4 armor, +5 deflection, +2 Dex, +22 natural, -2 size) **hp** 448 (28d10+308); regeneration 6 (good weapons, good spells) **Fort** +20, **Refl** +20, **Will** +25 **Feint** 50, **Demoralize** 47 **DR** 20/good and silver; **SR** 32 **Immune** fire, poison; **Resist** acid 10, cold 10 #### offense **Speed** 40 ft. **Melee** +4 unholy cold iron shortspear +42/+37/+32/+27 (2d6+16), bite +33 (2d6+6 plus poison), tail +33 (2d6+18 plus grab) or touch of greed +38, bite +38 (2d6+12 plus poison), tail +35 (2d6+6) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** fear aura, poison, touch of greed **Spell-Like Abilities** (CL 20th; Concentration +27) > **At will**— charm monster > **3/day**— hold monster (DC 22), phantasmal thief, summon (level 9, 4 barbazu or hamatulas, or can attempt to summon 3 cornugons, 2 gelugons, or 1 pit fiend at 100%), unholy aura (DC 25) > **1/day**— weird (DC 26) #### statistics **Str** 34, **Dex** 15, **Con** 33, **Int** 28, **Wis** 29, **Cha** 25 **BAB** +28, **CMB** +42, **CMD** 59, **TA** +38, **RTA** +28 **Feats** [[Combat Expertise]], [[Combat Reflexes]], [[Dark Speech]], [[Dilate Aura]], [[Dodge]], [[Improved Initiative]], [[Lightning Reflexes]], [[Mobility]], [[Negotiator]], [[Spring Attack,]] **Skills** Appraise +37, Bluff +38, Diplomacy +35, Disguise +35, Intimidate +35, Knowledge (arcana) +37, Knowledge (local) +37, Knowledge (nobility) +37, Knowledge (planes) +40, Knowledge (religion) +37, Perception +40, Sense Motive +40, Spellcraft +37, Stealth +29, Survival +37 **Languages** #### special abilities ### Fear Aura (Su) At the end of each of Mammon's turns, creatures within 20 feet of him must succeed on DC 31 Will saves or be panicked for 10 rounds. The save DC is Charisma-based. A creature that successfully saves cannot be affected by Mammon's aura for 24 hours. ### Poison (Ex) Injury; save Fort DC 35; frequency 1/round for 6 rounds; effect 1 Constitution drain; cure 2 consecutive saves. The DC save is Constitution-based. ### Touch of Greed (Su) At will, Mammon can make a touch attack. Any creature struck must succeed on a DC 31 Will save or be forced to attack a random creature within 60 feet and attempt to steal its valuables as soon as possible. This effect lasts 1d4 rounds. Mammon can suppress or resume his touch of greed ability as a free action.