# Aspect of Hextor
>[!rimg]+
> ![[Placeholder2.png]]
*This 12-foot-tall humanoid has gray skin, tusks, and six arms. Each arm brandishes a different weapon, and the thing’s body is covered by iron scale mail decorated with numerous skulls.*
<div class="grid-container"><div class="MON">Aspect of Hextor</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Miniatures Handbook pg. 50</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Large Outsider (evil, lawful)
**Init** +3
**Senses** darkvision 60 ft.; **Perception** +18
#### defense
**AC** 22, 12 touch, 19 flat-footed (+5 armor, +3 Dex, +5 natural, -1 size)
**hp** 126 (12d10+60)
**Fort** +13, **Refl** +7, **Will** +11
**Feint** 28, **Demoralize** 25
**DR** 5/epic
#### offense
**Speed** 40 ft.
**Melee** +1 light flail +14/+9/+4 (2d6+7), +1 longsword +14/+9 (2d6+4/19-20), +1 battleaxe +14/+9 (2d6+4/x3), +1 heavy mace +14/+9 (2d6+4), +1 heavy pick +14/+9 (1d8+4/x4), +1 scimitar +14/+9 (1d8+4/18-20)
**Space** 10 ft., **Reach** 10 ft.
#### statistics
**Str** 22, **Dex** 17, **Con** 20, **Int** 17, **Wis** 17, **Cha** 18
**BAB** +12, **CMB** +15, **CMD** 28, **TA** +17, **RTA** +14
**Feats** [[Blind-fight]], [[Cleave]], [[Combat Reflexes]], [[Greater Multiweapon Fighting]], [[Multiweapon Fighting]], [[Power Attack]]
**Skills** Acrobatics +18 (+22 when jumping), Climb +21, Handle Animal +16, Intimidate +19, Knowledge (arcana) +15, Knowledge (history) +15, Knowledge (religion) +18, Perception +18, Sense Motive +18
**Languages** Common, Draconic, Infernal
#### tactics
An aspect of Hextor loves to do battle, especially against the forces of good. It willingly provokes attacks of opportunity if that’s what’s needed to position itself for the maximum use of its
many melee attacks.
#### ecology
**Terrain** Acheron
**Organization** Solitary
**Treasure** None
**Advancement** —
An aspect of Hextor does what Hextor does—it conquers.