# Aspect of Dispater >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >rod (+5 mace)Melee/Ranged: +41/+30 > >Secondary: +36/+25 > >Multiattack: +39/+28 > >M/R_PA: +41/+30 > >2nd/PA: +36/+25 > >MA_PA: +39/+28 > >Itterative: 4 > > xDmg:: Str: +13; Str2: +19; StrOH: +6; StrPA: +13; StrPA2H: +19; StrPAOH: +6 > > xDCs:: Str: 37; Dex: 26; Con: 36; Int: 33; Wis: 30; Cha: 33 > > xFeat:: 10/14 (4) > > xClasSkil:: Appraise, Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Intimidate, Knowledge (arcana), Knowledge (planes), Perception, Sense Motive, Spellcraft, Stealth, Survival > > SaveDiff:: +/- 7 > > xLang:: 0/9 (9) <div class="grid-container"><div class="MON">Aspect of Dispater</div> <div class="CR">CR 21 (409,600 XP)</div> <div class="SOU">Fiendish Codex 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider (devil, evil, lawful) **Init** +6 **Senses** see in darkness; **Perception** +37 **Aura** fear (DC 33 Will, 20 ft., 10 rounds) #### defense **AC** 44, 12 touch, 42 flat-footed (+7 armor, +2 Dex, +25 natural) **hp** 476 (28d10+336); regeneration 6 (good weapons, good spells) **Fort** +21, **Refl** +20, **Will** +22 **Feint** 47, **Demoralize** 44 **DR** 20/good and silver; **SR** 32 **Immune** fire, poison; **Resist** acid 10, cold 10 #### offense **Speed** 30 ft. **Melee** dispaters rod (+5 mace) +47/+42/+37/+32 (1d8+18 plus rust) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** fear aura **Spell-Like Abilities** (CL 20th; Concentration +29) > **At will**— flesh to iron > **2/day**— summon > **1/day**— iron body #### statistics **Str** 37, **Dex** 14, **Con** 35, **Int** 29, **Wis** 22, **Cha** 29 **BAB** +28, **CMB** +41, **CMD** 53, **TA** +41, **RTA** +30 **Feats** [[Combat Expertise]], [[Dark Speech]], [[Improved Initiative]], [[Improved Trip]], [[Lightning Reflexes]], [[Negotiator]], [[Power Critical]] (heavy mace), [[Quicken Spell-Like Ability (greater dispel magic), [[Quicken Spell-Like Ability (suggestion), [[Weapon Focus]] (heavy mace),]] **Skills** Appraise +37, Bluff +40, Climb +41, Craft +40 (alchemy), Diplomacy +37, Disable Device +30, Disguise +37, Intimidate +37, Knowledge (arcana) +37, Knowledge (planes) +40, Perception +37, Sense Motive +37, Spellcraft +37, Stealth +33, Survival +34 **Languages** #### special abilities ### Fear Aura (Su) At the end of each of Dispater's turns, creatures within 20 feet of him must succeed on DC 33 Will saves or be panicked for 10 rounds. The save DC is Charisma-based. A creature that successfully saves cannot be affected by Dispater's aura for 24 hours.