# Aspect of Dagon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tentaclesMelee/Ranged: +15/+8
> >Secondary: +10/+3
> >Multiattack: +13/+6
> >M/R_PA: +15/+8
> >2nd/PA: +10/+3
> >MA_PA: +13/+6
> >Itterative: 2
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3
> > xDCs:: Str: 21; Dex: 14; Con: 22; Int: 16; Wis: 18; Cha: 17
> > xFeat:: 4/5 (1)
> > xClasSkil:: Bluff, Diplomacy, Disguise, Escape Artist, Intimidate, Knowledge (religion), Perception, Sense Motive, Swim
> > SaveDiff:: +/- 3
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Aspect of Dagon</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Outsider (aquatic, chaotic, evil, obyrith)
**Init** +4
**Senses** darkvision 60 ft.; **Perception** +4
#### defense
**AC** 22, 9 touch, 22 flat-footed (+13 natural, -1 size)
**hp** 117 (9d10+72); fast healing 5
**Fort** +11, **Refl** +6, **Will** +10
**Feint** 26, **Demoralize** 23
**DR** 10/cold iron and good
**Immune** mind-affecting effects; **Resist** acid 10, electricity 10, fire 10
#### offense
**Speed** 30 ft., swim 60 ft.
**Melee** 2 tentacles +15 (1d6+7 plus grab), bite +15 (1d8+7)
**Space** 10 ft., **Reach** 10 ft. (15 ft. with tentacles)
**Special Attacks** form of madness
#### statistics
**Str** 24, **Dex** 10, **Con** 26, **Int** 14, **Wis** 18, **Cha** 16
**BAB** +9, **CMB** +17, **CMD** 27, **TA** +15, **RTA** +8
**Feats** [[Combat Expertise]], [[Combat Reflexes]], [[Improved Initiative]], [[Multiattack]]
**Skills** Bluff +15, Diplomacy +12, Disguise +12, Escape Artist +9, Intimidate +12, Knowledge (religion) +11, Perception +4, Sense Motive +16, Swim +24
**Languages**
#### special abilities
### Form of Madness (Su)
Anyone within 60 feet of an aspect of Dagon must make a Will save (DC 17). Failure indicates the creature develops an overwhelming fear of the ocean and its depths. As long as the ocean is in sight, the creature is distracted with fear and takes a –4 penalty on Will saving throws and all attack rolls against creatures with the aquatic subtype. On the first round of combat against a creature with the aquatic subtype, the character must succeed at a DC 17 Will save or be paralyzed with fear for 1d6 rounds. This condition can be cured by a heal, greater restoration, miracle, or wish spell. A creature that makes this save is immune to the aspect of Dagon's form of madness for 24 hours. This is a mind-affecting fear effect that does not affect chaotic evil outsiders. The save DC is Charisma-based.