# Aspect of Belial >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >fleshgrinding vile ranseurMelee/Ranged: +38/+36 > >Secondary: +33/+31 > >Multiattack: +36/+34 > >M/R_PA: +38/+36 > >2nd/PA: +33/+31 > >MA_PA: +36/+34 > >Itterative: 4 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4 > > xDCs:: Str: 33; Dex: 31; Con: 32; Int: 33; Wis: 33; Cha: 38 > > xFeat:: 11/15 (4) > > xClasSkil:: Acrobatics, Appraise, Bluff, Diplomacy, Escape Artist, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, Stealth, Survival > > SaveDiff:: +/- 7 > > xLang:: 0/8 (8) <div class="grid-container"><div class="MON">Aspect of Belial</div> <div class="CR">CR 21 (409,600 XP)</div> <div class="SOU">Fiendish Codex 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider (devil, evil, lawful) **Init** +10 **Senses** see in darkness; **Perception** +41 **Aura** fear (DC 38 Will, 20 ft., 10 rounds) #### defense **AC** 43, 19 touch, 37 flat-footed (+2 armor, +3 deflection, +6 Dex, +22 natural) **hp** 360 (30d10+210); regeneration 5 (good weapons, good spells) **Fort** +17, **Refl** +25, **Will** +25 **Feint** 51, **Demoralize** 48 **DR** 20/good and silver; **SR** 32 **Immune** fire, poison; **Resist** acid 10, cold 10 #### offense **Speed** 30 ft., fly 60 ft. (perfect) **Melee** +3 fleshgrinding vile ranseur +42/+37/+32/+27 (2d4+15/x3 plus 1 vile [plus extra 2 vile on a critical hit]) **Space** 5 ft., **Reach** 5 ft. (10 ft. with ranseur) **Special Attacks** fear aura **Spell-Like Abilities** (CL 20th; Concentration +33) > **At will**— charm monster > **3/day**— summon > **1/day**— dominate monster (DC 32) #### statistics **Str** 27, **Dex** 23, **Con** 25, **Int** 26, **Wis** 26, **Cha** 37 **BAB** +30, **CMB** +38, **CMD** 57, **TA** +38, **RTA** +36 **Feats** [[Combat Expertise]], [[Combat Reflexes]], [[Dark Speech]], [[Dodge]], [[Improved Disarm]], [[Improved Initiative]], [[Lightning Reflexes]], [[Mobility]], [[Quicken Spell-Like Ability (charm monster), [[Vile Natural Attack]] (claws), [[Weapon Focus]] (ranseur),]] **Skills** Acrobatics +36, Appraise +38, Bluff +46, Diplomacy +43, Escape Artist +36, Fly +47, Intimidate +43, Knowledge (arcana) +38, Knowledge (religion) +38, Perception +41, Sense Motive +41, Spellcraft +38, Stealth +39, Survival +38 **Languages** #### special abilities ### Fear Aura (Su) At the end of each of Belial's turns, creatures within 20 feet of him must succeed on DC 38 Will saves or be panicked for 10 rounds. The save DC is Charisma-based. A creature that successfully saves cannot be affected by Belial's aura for 24 hours.