# Aspect of Baphomet >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >glaiveMelee/Ranged: +13/+9 > >Secondary: +8/+4 > >Multiattack: +11/+7 > >M/R_PA: +10/+6 > >2nd/PA: +5/+1 > >MA_PA: +8/+4 > >Itterative: 2 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +12; StrPA2H: +18; StrPAOH: +6 > > xDCs:: Str: 20; Dex: 16; Con: 20; Int: 17; Wis: 18; Cha: 16 > > xFeat:: 4/4 (0) > > xClasSkil:: Climb, Diplomacy, Handle Animal, Intimidate, Knowledge (nature), Perception, Ride, Sense Motive, Stealth, Survival > > SaveDiff:: +/- 4 > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Aspect of Baphomet</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Outsider (chaotic, demon, evil) **Init** +2 **Senses** darkvision 60 ft.; **Perception** +4 #### defense **AC** 20, 11 touch, 18 flat-footed (+2 Dex, +9 natural, -1 size) **hp** 88 (8d10+48) **Fort** +8, **Refl** +8, **Will** +10 **Feint** 25, **Demoralize** 22 **DR** 10/cold iron and good **Immune** electricity, maze, poison; **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 40 ft. **Melee** +2 glaive +15/+10 (1d8+11), gore +8 (1d8+3) or 2 claws +13 (1d6+6), gore +8 (2d6+3) **Space** 10 ft., **Reach** 10 ft. (15 ft. with glaive) **Special Attacks** fear #### statistics **Str** 23, **Dex** 14, **Con** 22, **Int** 16, **Wis** 18, **Cha** 15 **BAB** +8, **CMB** +12, **CMD** 24, **TA** +13, **RTA** +9 **Feats** [[Awesome Blow]], [[Improved Bull Rush]], [[Power Attack]], [[Powerful Charge]] **Skills** Climb +14, Diplomacy +10, Handle Animal +10, Intimidate +10, Knowledge (nature) +11, Perception +4, Ride +10, Sense Motive +15, Stealth +11, Survival +12 **Languages** **SQ** natural cunning #### special abilities ### Fear (Su) Once every 1d4 rounds as a standard action, an aspect of Baphomet may unleash a thunderous bellow. All creatures within 30 feet must succeed at a DC 17 Will save or become panicked for 1d6 rounds. This is a sonic, mind-affecting, fear effect. The save DC is Charisma-based. ### Natural Cunning (Ex) An aspect of Baphomet possesses an innate cunning and logical ability similar to that of a minotaur. It is immune to maze spells, never becomes lost, and can track enemies as if it had the Track feat. It is never caught flat-footed.