# Aspect of Baphomet
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >glaiveMelee/Ranged: +13/+9
> >Secondary: +8/+4
> >Multiattack: +11/+7
> >M/R_PA: +10/+6
> >2nd/PA: +5/+1
> >MA_PA: +8/+4
> >Itterative: 2
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +12; StrPA2H: +18; StrPAOH: +6
> > xDCs:: Str: 20; Dex: 16; Con: 20; Int: 17; Wis: 18; Cha: 16
> > xFeat:: 4/4 (0)
> > xClasSkil:: Climb, Diplomacy, Handle Animal, Intimidate, Knowledge (nature), Perception, Ride, Sense Motive, Stealth, Survival
> > SaveDiff:: +/- 4
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Aspect of Baphomet</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Outsider (chaotic, demon, evil)
**Init** +2
**Senses** darkvision 60 ft.; **Perception** +4
#### defense
**AC** 20, 11 touch, 18 flat-footed (+2 Dex, +9 natural, -1 size)
**hp** 88 (8d10+48)
**Fort** +8, **Refl** +8, **Will** +10
**Feint** 25, **Demoralize** 22
**DR** 10/cold iron and good
**Immune** electricity, maze, poison; **Resist** acid 10, cold 10, fire 10
#### offense
**Speed** 40 ft.
**Melee** +2 glaive +15/+10 (1d8+11), gore +8 (1d8+3) or 2 claws +13 (1d6+6), gore +8 (2d6+3)
**Space** 10 ft., **Reach** 10 ft. (15 ft. with glaive)
**Special Attacks** fear
#### statistics
**Str** 23, **Dex** 14, **Con** 22, **Int** 16, **Wis** 18, **Cha** 15
**BAB** +8, **CMB** +12, **CMD** 24, **TA** +13, **RTA** +9
**Feats** [[Awesome Blow]], [[Improved Bull Rush]], [[Power Attack]], [[Powerful Charge]]
**Skills** Climb +14, Diplomacy +10, Handle Animal +10, Intimidate +10, Knowledge (nature) +11, Perception +4, Ride +10, Sense Motive +15, Stealth +11, Survival +12
**Languages**
**SQ** natural cunning
#### special abilities
### Fear (Su)
Once every 1d4 rounds as a standard action, an aspect of Baphomet may unleash a thunderous bellow. All creatures within 30 feet must succeed at a DC 17 Will save or become panicked for 1d6 rounds. This is a sonic, mind-affecting, fear effect. The save DC is Charisma-based.
### Natural Cunning (Ex)
An aspect of Baphomet possesses an innate cunning and logical ability similar to that of a minotaur. It is immune to maze spells, never becomes lost, and can track enemies as if it had the Track feat. It is never caught flat-footed.