# Aspect of Baalzebul >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slamsMelee/Ranged: +42/+29 > >Secondary: +37/+24 > >Multiattack: +40/+27 > >M/R_PA: +42/+29 > >2nd/PA: +37/+24 > >MA_PA: +40/+27 > >Itterative: 4 > > xDmg:: Str: +14; Str2: +21; StrOH: +7; StrPA: +14; StrPA2H: +21; StrPAOH: +7 > > xDCs:: Str: 39; Dex: 26; Con: 37; Int: 34; Wis: 33; Cha: 32 > > xFeat:: 11/15 (4) > > xClasSkil:: Appraise, Bluff, Climb, Craft, Diplomacy, Disguise, Intimidate, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Spellcraft, Survival, Swim > > SaveDiff:: +/- 7 > > xLang:: 0/9 (9) <div class="grid-container"><div class="MON">Aspect of Baalzebul</div> <div class="CR">CR 23 (819,200 XP)</div> <div class="SOU">Fiendish Codex 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Huge Outsider (devil, evil, lawful) **Init** +5 **Senses** see in darkness; **Perception** +41 **Aura** stench (DC 37 Fortitude, 20 ft., 10 rounds) #### defense **AC** 47, 9 touch, 46 flat-footed (+1 Dex, +38 natural, -2 size) **hp** 510 (30d10+360); regeneration 8 (good weapons, good spells) **Fort** +22, **Refl** +20, **Will** +25 **Feint** 51, **Demoralize** 48 **DR** 20/good and silver; **SR** 34 **Immune** fire, poison; **Resist** acid 10, cold 10 #### offense **Speed** 20 ft., burrow 20 ft., climb 20 ft. **Melee** 2 slams +43 (1d8+14/18-20/x3 plus 1 vile plus withering) **Space** 15 ft., **Reach** 10 ft. **Special Attacks** augmented critical, cloud of flies, disgorge insects, fear and weakness gaze, withering touch **Spell-Like Abilities** (CL 20th; Concentration +27) > **At will**— fireball > **2/day**— summon > **1/day**— creeping doom #### statistics **Str** 39, **Dex** 13, **Con** 34, **Int** 28, **Wis** 27, **Cha** 25 **BAB** +30, **CMB** +46, **CMD** 57, **TA** +42, **RTA** +29 **Feats** [[Ability Focus]] (disgorge insects), [[Combat Expertise]], [[Dark Speech]], [[Dilate Aura]], [[Improved Feint]], [[Improved Initiative]], [[Lightning Reflexes]], [[Quicken Spell-Like Ability (insect plague), [[Vile Natural Attack]] (slam), [[Violate Spell-Like Ability (insect plague), [[Weapon Focus]] (slam) ,]] **Skills** Appraise +39, Bluff +40, Climb +52, Craft +42 (alchemy), Diplomacy +37, Disguise +37, Intimidate +37, Knowledge (arcana) +39, Knowledge (planes) +42, Knowledge (religion) +39, Perception +41, Sense Motive +41, Spellcraft +39, Survival +38, Swim +44 **Languages** #### special abilities ### Augmented Critical (Ex) Baalzebul's slam attack threatens a critical hit on an 18-20 and deals ×3 damage on successful critical hit. ### Cloud of Flies (Su) As a use of his breath of flies ability, an aspect of Baalzebul can surround himself with a 20-foot radius of swarming flies. The flies remain until the aspect of Baalzebul next uses his breath of flies ability. As long as they swarm around him, he has concealment. Creatures within the cloud must succeed at a DC 37 Reflex save of take 10d6 points of piercing damage. A successful saves halves the damage. Creatures who take damage from the cloud of flies are sickened for 1 minute. This cloud of flies can be dispersed by any area effect that deals damage or creates strong or stronger wind. All daemons and apocalypse horses are immune to the effects of breath of flies. The save DCs are Constitution-based. ### Breath of Flies (Su) 60-ft. cone, once every 1d4 rounds, damage 20d6 piercing, Reflex DC 39 half. Creatures damaged by the aspect of Baalzebul's breath of flies are sickened for 1 minute. ### Fear and Weakness Gaze (Su) As the fear and ray of enfeeblement spells; at will; DC 32; caster level 20th. Fear and weakness gaze has a range of 50 feet. Those targeted by Baalzebul's gaze must succeed on two saving throws, one for fear and the other for ray of enfeeblement. ### Withering Touch (Su) As the wither limb spell; at will; +42 melee touch; DC 32; caster level 20th. This ability can be combined with Baalzebul's slam attack.